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[NavMesh] [Auto-OffMeshLink] are not always generated correctly on terra...
To Reproduce: 1. Open scene test or create a new terrain. 2. For example set 'Jump distance' to ~8.5 bake. 3. Reduce it to ~7.5, ba... Read more
[GLCore] Tessellation only works with glcore43 or newer
Tessellation only works with glcore43 or newer version, but with modified glcore it should work with every version, because untiy sh... Read more
[IL2CPP] ReadOnlyCollection<T> doesn't work on ARM64
To reproduce: 1. Build the project attached to the comment for AMR64 (with development on). (GenericsTest.zip (8 MB) and NOT Generic... Read more
Setting ConfigurableJointMotion angular motion to locked causes target o...
To reproduce: 1.Open attached "JointReset.zip" project. 2.Open and play "LockTest" scene, notice 2 cubes joined my configurable join... Read more
[WebGL] Input.mouseScrollDelta has a way bigger range
-e: on standalone it seems clamped to -2;2 while it is up to +-300 in webgl -repro: --open attached project --build & run standalon... Read more
[Shaders] Incorrect shader names (folders) for templates
This is not really a bug, but think all shader names should go to custom by the default. Because when you create "Image Effect Shade... Read more
[Mecanim] Typing a non-existent parameter name as transition condition i...
Reproduction steps: 1. Open attached project 2. Open scene "Test" 3. Enter play mode 4. Select "GameObject" in the Hierarchy window ... Read more
IEnumerable inheritance does not compile with IL2CPP for Boo
-e: IEnumerable inheritance does not compile with IL2CPP for Boo -repro: --open attached project --Build (scene "s") with il2cpp ... Read more
Applying a change to texture import settings null reference error
1. create a Layout where the Sprite Editor is a tab in a frame 2. import some sprites/textures and then close the Editor 3. re-open ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory usage rises when switching scenes with GRD enabled and a loaded texture in URP
- [Quality Hackweek] Terrain Brush Size value is not serialized after deselecting the terrain when using the first instance of multiple Inspectors
- "NullReferenceException" is thrown when setting a long string in TMP with "Atlas Population Mode" set to "Dynamic" and "Multi Atlas Textures" enabled
- TextMeshPro text is misaligned when alignment is set via script
- A DX11 shader error is thrown when compiling shaders for platforms without DX11 support