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Animator: Mix of Humanoid and Generic clips does not give expected warning
Animator: Mix of Humanoid and Generic clips does not give expected warning 1. What happened5.1 Change - Animation: Mecanim: Human an... Read more
MotionBuilder 2016 binary FBX import Errors
MotionBuilder 2016 binary FBX import Errors 1. What happenedMotionBuilder 2015 FBX files import properly, both in binary and asciiMo... Read more
Shader.SetPass performance regression in editor (5.1)
Shader.SetPass is taking a lot of time in the editor in 5.1b6; was not the case in 5.0. Not a problem in standalone build. Read more
OS X: Entering "~" in location when creating new project, creates projec...
Tested on Unity 5.2.0 (UnityAds branch) 1. Start Unity2. Create new project3. Enter project location "~/Unity/Test"4. Click Create b... Read more
Surface shaders: ability to write custom fragment Z value
Right now can't output Z buffer value from a surface shader. Read more
[D3D11] Changing API from D3D11 to any other API cause a crash
By changing API to openglcore few time, unity crashes. Project Steps: 1. Open scene "Test".2. Go to File->Build&Run->Playe... Read more
Moving folder in Project view/tab - lost ALL assets
Steps to reproduce : - have nested structure likeFolder1-Folder2--Folder3- in Folder 3 save a scene and add an image- open the image... Read more
[hlslcc] VFACE semantics is miscompiled with glcore/gles3
VFACE semantics doesn't work with openglcore as it should be, value is miscompiled in hlslcc steps somewhere. Project Steps: 1. Open... Read more
Cursor.LockState doesn't work correctly
To reproduce:1. Open attached project (repro632267)2. Open scene3. Press play4. Press ESC key5. Click on game view6. Notice that mou... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used