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0
votes
Fixed

Assertions allocate garbage

Scripting

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May 05, 2015

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Version/s: 5.1.0b5

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0
votes
Fixed

WWW.texture method return incorrect color indexed texture

Networking

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May 06, 2015

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Version/s: 5.1.0b5

Project steps: 1. Open project "IndexedPng" (Attached by Lukas).2. Open scene "Scene".3. Open script "LoadTexture".1. At lines 8, 9 ... Read more

0
votes
Fixed

Audio/TextureImporter mixed platform strings

Asset - Importers

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Mar 08, 2015

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Version/s: 5.0.0f4

Reproducible on 5.0 and 5.1 versions; Issues:Methods in AudioImporter and TextureImporter that require a platform string argument, r... Read more

0
votes
By Design

Toggle.OnValueChanged is invoked when not changed

UI

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May 06, 2015

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Version/s: 5.1.0b5

Steps to reproduce:1. Open attached project's scene "ToggleBug".2. Enter play mode.3. Click on checked toggle - OnValueChanged() fun... Read more

0
votes
Fixed

[WinRT] Open File dialog for Visual Assets doesn't show .jpg files

Windows Store Apps

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May 07, 2015

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Version/s: 4.6.5f1

Unity Windows Store Apps visual assets Open File Dialog shows only .png files. To reproduce:1. Create an empty Unity Project2. Go to... Read more

0
votes
Fixed

Input.inputString only reporting ASCII on Linux

Linux

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Apr 29, 2015

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Version/s: 5.0.1f1

-e: Using Input.inputString on Windows or MacOS builds works fine, even with non ASCII input (e.g. äöüß, scandic letters etc). The s... Read more

1
votes
Fixed

iOS+IL2CPP builds add unneeded dlls to final ipa

iOS

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May 07, 2015

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Version/s: 5.0.1p3

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0
votes
Fixed

Reflection Probes, Default skybox, Lightmap texture cause Textures::Relo...

Graphics - General

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Oct 31, 2014

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Version/s: 5.0.0b11

To reproduce:1. Deploy Sample Assets 5.0 project to WP8 (development build). The startup scene should be the menu scene2. Hit the "H... Read more

0
votes
By Design

Baking Lightmaps in -noGraphics mode on Windows produces wrong indirect ...

Global Illumination

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May 06, 2015

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Version/s: 5.0.1p3

To reproduce:1) Open the two .bat-files in a text-editor and adjust the pathes for "Unity.exe" and "-projectPath" and save the modif... Read more

0
votes
By Design

Standard (Specular Setup) shader still has specular when using a black s...

Shaders

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Mar 24, 2015

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Version/s: 5.0.0f4

Standard (Specular setup) shader with black specular still have specular color rendered. I'm not sure is it intended (because of new... Read more

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