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WWW.texture method return incorrect color indexed texture
Project steps: 1. Open project "IndexedPng" (Attached by Lukas).2. Open scene "Scene".3. Open script "LoadTexture".1. At lines 8, 9 ... Read more
Audio/TextureImporter mixed platform strings
Reproducible on 5.0 and 5.1 versions; Issues:Methods in AudioImporter and TextureImporter that require a platform string argument, r... Read more
Toggle.OnValueChanged is invoked when not changed
Steps to reproduce:1. Open attached project's scene "ToggleBug".2. Enter play mode.3. Click on checked toggle - OnValueChanged() fun... Read more
[WinRT] Open File dialog for Visual Assets doesn't show .jpg files
Unity Windows Store Apps visual assets Open File Dialog shows only .png files. To reproduce:1. Create an empty Unity Project2. Go to... Read more
Input.inputString only reporting ASCII on Linux
-e: Using Input.inputString on Windows or MacOS builds works fine, even with non ASCII input (e.g. äöüß, scandic letters etc). The s... Read more
Reflection Probes, Default skybox, Lightmap texture cause Textures::Relo...
To reproduce:1. Deploy Sample Assets 5.0 project to WP8 (development build). The startup scene should be the menu scene2. Hit the "H... Read more
Baking Lightmaps in -noGraphics mode on Windows produces wrong indirect ...
To reproduce:1) Open the two .bat-files in a text-editor and adjust the pathes for "Unity.exe" and "-projectPath" and save the modif... Read more
Standard (Specular Setup) shader still has specular when using a black s...
Standard (Specular setup) shader with black specular still have specular color rendered. I'm not sure is it intended (because of new... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- A memory leak occurs with massive terrain when camera position changes occur.
- No valid hits are returned when using RaycastCommand
- Camera is not overlooking the main Scene in Scene View in the HDRP Sample Template
- TextShadow properties are not applied when displayed in a custom MenuItem Window
- Memory leak occurs when focused on Player while using Direct3D12