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Standard (Specular Setup) shader still has specular when using a black s...
Standard (Specular setup) shader with black specular still have specular color rendered. I'm not sure is it intended (because of new... Read more
AssetDatabase.GetAssetPathsFromAssetBundle Only Returns Assets Explicitl...
Reproduction steps:1. Open attached project "AssetBundlePaths"2. From the editor menu select AssetBundles -> Dependencies3. This ... Read more
Inspector won't show variables of UnityEngine.UI.Text child class
To reproduce:1. Open attached project2. Open buguitext scene3. Select MyText script4. Notice that there is public variable5. Select ... Read more
[IL2CPP] Generator expressions in Boo scripts return invalid enumerators
Generator expressions in Boo scripts return invalid enumerators. See the following snippet: g = i for i in (1, 2, 3)for i in g: Debu... Read more
Broken UI when changing Camera Viewport Rect on Unity 5 on Android
Broken UI when changing Camera Viewport Rect on Unity 5 (works in 4.6) on Android Read more
[IL2CPP] WebSocket-sharp plugin fails to build with .NET 2.0 subset
To Reproduce: 1. Build the attached project with IL2CPP and .NET 2.0 subset.2. Observe that the build fails with an error (see comme... Read more
RuntimeInitializeOnLoadManager classes get stripped in il2cpp
-e: When building the attached project on WebGL, chrome gives a maximum stack size exceeded before I even see the preloader.Firefox ... Read more
[Decal] decal:blend in Surface shaders doesn't work with shadows
Objects with "decal:blend" used to receive shadows in 4.x.In 5.0 they don't. Two projects with screenshots provided. Read more
Error "host id {1} has been already deleted" only when Profiler is open
Error "host id {1} has been already deleted" only when Profiler is open 1 Open attached project2 Create Empty object and add NewBeha... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used