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Bake lightmaps with a processor with more than 32 threads can hang or cr...
On a 32+ core machine:open the file batchLightmap.ps1 in BatchLightmap folder, edit the powershell file to make sure your unity edit... Read more
Crash in GameObjectHierarchyProperty::Parent when undoing changes
To reproduce:1. Open attached project (in 5.4 and older versions use testProject.unitypackage);2. Open "Scene1" scene (in 5.4 and ol... Read more
[OS X] Standalone launches in incorrect resolution on Retina screen if "...
1. Download the attached project2. Launch the "Core.app" standalone (or build a new one with Resizable Window enabled in the Player ... Read more
Standalone build does not launch if the build name contains a semicolon
Steps to reproduce:1. Create a new project2. Build it by including ";" in it's title (e.g. t;est)3. Try to launch the build Expected... Read more
Video preview keeps playing after closing inspector
To reproduce:1. Open attached project2. Select video in the project3. Play preview4. Close inspector5. Notice that audio keeps playi... Read more
[OSX] Standalone does not launch on the primary Retina monitor if launch...
1. Download the attached project;2. Launch "Metal.app";3. Move the Resolution dialogue box to main Retina screen;4. Select the highe... Read more
Bottom face of reflection probes gets seam probably due to csm pancaking
Bottom face of reflection probes gets nasty shadowmap seam, which is probably due to csm pancaking. The quality of csm shadows on th... Read more
[PVR] Lightprobe data inconsistent between manual bakes after hiding lights
Under certain circumstances light probes baked with PVR as backend will generate different results after a light has been disabled/e... Read more
[PVR] G-Buffer job fails when Keep Quads option is enabled
When `Keep Quads` option is enabled in Import Settings of a mesh, Progressive Lightmapper gets stuck. Steps for reproduction:1) Open... Read more
[Enlighten][Baked GI] Emissive scene visualization is not working
Emissive scene visualization is not working for Enlighten Steps for reproduction:- Open the scene `t1`- Ensure that backend is set t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS