Search Issue Tracker
Not Reproducible
Votes
2
Found in
5.6.0f1
Issue ID
890547
Regression
Yes
[OS X] Standalone launches in incorrect resolution on Retina screen if "Resizable Window" is checked
1. Download the attached project
2. Launch the "Core.app" standalone (or build a new one with Resizable Window enabled in the Player settings) on a retina-enabled display (in this case a Macbook Pro was used);
3. Select 2560x1600 resolution, full-screen mode and launch.
4. Observe the reported resolution (near the mouse, after graphics API) not matching the selected resolution.
Note1: The problem only appears when the "Resizable window" is checked in Player settings.
Note2: Launching in windowed mode also gives incorrect resolution, but instead of decreasing the resolution is stretched.
Note3: The problem only appears in Retina monitor/display.
Regression:
Bug introduced in 5.5.0b1.
No repro in 5.4.4p4 or 5.4.5f1.
Repro in 5.5.0b1, 5.5.2p1; 5.6.0b10; 5.6.0f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment