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Fixed in 2018.1.X
Votes
4
Found in
5.3.0f4
Issue ID
756209
Regression
No
Bake lightmaps with a processor with more than 32 threads can hang or crash Unity.
On a 32+ core machine:
open the file batchLightmap.ps1 in BatchLightmap folder, edit the powershell file to make sure your unity editor location, and unity project location are accurate. Run the powershell.
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DevFlix
Jul 26, 2019 08:51
Not at all fixed, still its there in 2018.4.4 LTS
Slock20969
May 13, 2019 11:54
I'm also still running into this, it clearly is not fixed!
IainSwales
Apr 03, 2019 22:22
Is anyone out there able to comment on this please? Even though this has been flagged as fixed, it isn't - and I can't understand anything in the answer as being something I can apply. It's also mentioned here (link below) from two years ago, and Unity wont respond unless I wait a further two weeks apparently! I'm fearing that the answer is that it is actually fixed and maybe its a system rebuild I actually need. Running Win 10 on a dual 18 core system, 72 logical cores.
https://forum.unity.com/threads/crash-when-setting-objects-to-static.490963/
IainSwales
Apr 01, 2019 19:02
Hello, I have this issue, running a dual 18core set up, but I don't understand this fix - could someone post an explanation please - I've tried searching for that batch file but cant find it. thanks in advance