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Fixed in 2018.1.X

Votes

4

Found in

5.3.0f4

Issue ID

756209

Regression

No

Bake lightmaps with a processor with more than 32 threads can hang or crash Unity.

Themes

-

On a 32+ core machine:
open the file batchLightmap.ps1 in BatchLightmap folder, edit the powershell file to make sure your unity editor location, and unity project location are accurate. Run the powershell.

Comments (4)

  1. DevFlix

    Jul 26, 2019 08:51

    Not at all fixed, still its there in 2018.4.4 LTS

  2. Slock20969

    May 13, 2019 11:54

    I'm also still running into this, it clearly is not fixed!

  3. IainSwales

    Apr 03, 2019 22:22

    Is anyone out there able to comment on this please? Even though this has been flagged as fixed, it isn't - and I can't understand anything in the answer as being something I can apply. It's also mentioned here (link below) from two years ago, and Unity wont respond unless I wait a further two weeks apparently! I'm fearing that the answer is that it is actually fixed and maybe its a system rebuild I actually need. Running Win 10 on a dual 18 core system, 72 logical cores.

    https://forum.unity.com/threads/crash-when-setting-objects-to-static.490963/

  4. IainSwales

    Apr 01, 2019 19:02

    Hello, I have this issue, running a dual 18core set up, but I don't understand this fix - could someone post an explanation please - I've tried searching for that batch file but cant find it. thanks in advance

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