Search Issue Tracker
Fixed in 2018.2.X
Votes
0
Found in
Issue ID
889035
Regression
No
Bottom face of reflection probes gets seam probably due to csm pancaking
Bottom face of reflection probes gets nasty shadowmap seam, which is probably due to csm pancaking.
The quality of csm shadows on the downward facing face of the boxreflections cubemaps gets very good shadow quality probably due to pancaking, thus creating an obvious seam in the shadows between the side faces who have a lower quality than the high quality bottom face.
Solution: we should probably run the same csm pancake settings on all faces of the cubemap to avoid seams.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text is unreadable when DLSS is applied to the Canvas with Render Mode set to World Space
- NullReferenceException errors appear in the Console when changing the values of Visual Effect Control Clip Events' Attributes
- Crash on TextCore::OTL_TableReader::GetOpenTypeLayoutTables when using Japanese Font as TMP Fallback
- TreeView.AddItem performance regression when opening EditorWindow
- Shadows are not visible in Player when using DX12 with Forward+ or Deferred+ rendering in URP
Add comment