Search Issue Tracker
[ConfigurableJoint] Position Spring tries to assign transform.position t...
Configurable Joint's Angular Drive's Position Spring's infinite value tries to assign transform.position to {NaN, NaN, NaN} Steps to... Read more
WWW.texture method return incorrect color indexed texture
Project steps: 1. Open project "IndexedPng" (Attached by Lukas).2. Open scene "Scene".3. Open script "LoadTexture".1. At lines 8, 9 ... Read more
Audio/TextureImporter mixed platform strings
Reproducible on 5.0 and 5.1 versions; Issues:Methods in AudioImporter and TextureImporter that require a platform string argument, r... Read more
Toggle.OnValueChanged is invoked when not changed
Steps to reproduce:1. Open attached project's scene "ToggleBug".2. Enter play mode.3. Click on checked toggle - OnValueChanged() fun... Read more
[WinRT] Open File dialog for Visual Assets doesn't show .jpg files
Unity Windows Store Apps visual assets Open File Dialog shows only .png files. To reproduce:1. Create an empty Unity Project2. Go to... Read more
Input.inputString only reporting ASCII on Linux
-e: Using Input.inputString on Windows or MacOS builds works fine, even with non ASCII input (e.g. äöüß, scandic letters etc). The s... Read more
Reflection Probes, Default skybox, Lightmap texture cause Textures::Relo...
To reproduce:1. Deploy Sample Assets 5.0 project to WP8 (development build). The startup scene should be the menu scene2. Hit the "H... Read more
Baking Lightmaps in -noGraphics mode on Windows produces wrong indirect ...
To reproduce:1) Open the two .bat-files in a text-editor and adjust the pathes for "Unity.exe" and "-projectPath" and save the modif... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used