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[MSE] Creating a prefab moves the game object to a different scene
To reproduce: 1. Open attached project 2. Add "scene1" and "scene2" to the hierarchy 3. Set "scene1" as active scene in the hierarch... Read more
Cannot rotate video upside down on iPhone 5
Steps to reproduce: 1. Download and open attached project "weh.zip" 2. Build it for iOS platform including "test" scene 3. Press but... Read more
Suspending application running video on iOS and returning to application...
Steps to reproduce: 1. Download and open attached project "weh.zip" 2. Build it for iOS platform including "test" scene 3. Press but... Read more
Launching multiple videos plays all of them at once
1. Open attached project "weh.zip" 2. Build to iOS9 device 3. Press "PlayAll1" 4. Only last video will be shown and every other vide... Read more
OSX standalone build hangs during splash screen when built in x86 + OpenGL2
How to reproduce: 1. Open attached project 2. Build to OSX 32bit and run - Note it hangs during the splash screen and these errors... Read more
[graphics] MaterialPropertyBlock.SetTexture doesn't set _TexelSize or _H...
Textures set in MaterialPropertyBlock do not setup corresponding {name}_TexelSize and {name}_HDR shader properties. Read more
[SpritePacker] Packing crunched sprites crashes at crnlib::crn_comp::app...
Steps to reproduce: 1. Open attached project "PackerBugRepro.zip" 2. Open sprite packer window 3. Press pack 4. Unity crashes at cr... Read more
Crash launching cluster renderer client on Linux
Steps to reproduce: On Windows: 1. Install/Activate "Unity 5.3.0f1" with "Unity 5.1.2f1 Cluster Rendering build" beta key 2. Downloa... Read more
Light intensity is capped at 8 which makes it impossible to match 4.x li...
Reproduction steps: 1. Open "new9" attached Unity project. 2. Open test scene. 3. Enable "Directional light 5.3" game object and not... Read more
[FBX] Disabling Resample Rotation crashes editor
How to reproduce: 1. Open the attached project "ResampleRotationCrash.zip" 2. Select "Bot10@Walk" model in Project folder 3. In insp... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL