Search Issue Tracker
By Design
Votes
0
Found in
5.3.0f1
Issue ID
746263
Regression
No
[iOS] Launch Screen Type Image and Background (relative) and (constant) doesn't work on iPad Mini 2 (iOS 7.1)
Steps to reproduce:
1. Open attached project
2. Open Player Settings/Splash Image, notice the Launch Screen Type is set to 'Image and Background (relative size)' and fill percentage is set to 70
3. Build and run application on iPad Mini 2
4. Notice the launch image is shown in full screen (while it should be 70% in size)
Note: Same happens if you choose Image and Background (constant size) and set 'Size in Points' smaller than fullscreen. The splash screen is still shown in fullscreen.
Reproduced with: 5.2.3f1, 5.3.0f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
Add comment