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Image Effects makes the screen black on Adreno 220
Most of the screen (except the UI) get black if image effects are used on a device with Adreno 220 GPU Read more
InputField bug for @ sign on Croatian keyboard
To reproduce:1. Add Croatian (Croatia) keyboard language2. Open new project3. Add Input field3. Press Play4. Write some characters a... Read more
[InputField] ArgumentOutOfRangeException is thrown when inputting text i...
To reproduce:1. Open attached project2. Open EmailInputFieldBug scene3. Press play4. Enter character into email input field until Ar... Read more
Scrolling rapidly on ScrollRect causes scrolling to stop
To reproduce: 1) Download and open project2) Build and run for iOS3) Try rapidly scrolling in one direction or scrolling up and down... Read more
Instantiating objects that have constructor with "GameObject.GetComponen...
In play mode, instantiating game objects that have Custom class (inherits monobehaviour) and constructor with "GameObject.GetCompone... Read more
Some projects crash on Android 5, but not on 4.4 or earlier
Some Android projects crashes on and Android 5 version but works fine on 4.4.4 or earlier versions Read more
[ScriptEditors] Sublime Text 3 Doesn't Open to Error Line in Unity 5.x
Steps to reproduce: 1. Create a new Unity project2. Set the script editor to Sublime Text 3 (Preferences/External Tools/External scr... Read more
[Delegates] Crash when calling a delegate created on a generic function
Steps to reproduce: 1. Create a new Unity project2. Create a new script3. Copy this piece of code to the script: using UnityEngine;u... Read more
[CPUUsage] CPU usage is way bigger in 5.0.0 32bit builds than it was on ...
Steps to reproduce: 1. Create a new Unity project with Unity 4.6.x2. Build and run the project for 32bit architecture3. Open task ma... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mesh Filter and Mesh Renderer property icons are difficult to see on blue highlight when selected in Animator window
- Orientation X, Y, and Z input fields are misaligned with other Element 0 fields in the Tile Palette window
- Rendering Debugger's Overdraw is displayed incorrectly when Fog is enabled
- Locked tabs end up selecting the same asset when another window is maximized and unmaximized
- ListView element is rendered in solid black after docking if UI Builder window was already opened prior to project launch