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0
votes
Fixed

[Output Mesh] Shadows forced on Output Mesh when particle outputs are ca...

Visual Effects

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May 23, 2022

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Version/s: 2021.3.5f1, 2023.2.0a1, 2023.3.0a3

(This is a recent regression of the fix for case 1312649, thus it's logged separately) Repro steps:1. Import the attached package an... Read more

0
votes
Fixed

Shader Graph node settings warning text colour is very hard to read

ShaderGraph

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Oct 14, 2024

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Version/s: 6000.0.23f1, 6000.1.0a7, 6000.2.0a1

Steps to reproduce: Open the attached project in Unity. Open 'New Shader Graph.shadergraph'. Click on the Color property to view it ... Read more

0
votes
Fixed

Importing FBX with custom FPS defaults the FPS to 12.5

-

May 31, 2017

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Version/s: 2017.1.0b7

Steps to reproduce:1. Download attached fbx file2. Import it to a new project3. Check the FPS count in the animations tab of the imp... Read more

0
votes
Feature Request

Texelsize node does not return the correct value when you reduce the tex...

Shader System

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Jun 24, 2022

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Version/s: 2020.3.46f1, 2021.3.21f1, 2022.2.12f1, 2023.1.0b9, 2023.2.0a7, 2023.3.0a3, 6000.0.0b11

The shadergraph node "texelsize" does not return the correct value when you reduce the texture quality in quality settings. I discov... Read more

0
votes
Fixed

[Backport] [iOS] Caret is getting placed in the middle of a text when ty...

iOS

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Jun 01, 2022

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Version/s: 2020.3.30f1

How to reproduce:1. Open project "bug-ios-inputfield-caret.zip"2. Go to the Build Settings, select iOS, and deploy the app to the de... Read more

0
votes
Fixed

[Android] ACCESS_FINE_LOCATION permission is included in the AndroidMani...

Mobile

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May 29, 2017

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Version/s: 5.6.0f3

Steps to reproduce: 1) Download attached project 'GPSAndroidTest56.zip' and open in Unity2) In Build Settings, make sure Build Syste... Read more

1
votes
By Design

[iOS] Texture on device takes more memory than it should

iOS

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Mar 10, 2016

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Version/s: 5.3.3f1

To reproduce:1. Open the attached project2. Build for iOS with Profiler attached3. Build with Xcode to iOS device4. Open Profiler wi... Read more

0
votes
Fixed

[iOS] Building with append doesn't work if project contains native plugins

iOS

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Jul 06, 2015

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Version/s: 5.1.1p2

To Reproduce: 1. Build the attached project.2. Build it again with append.3. Observe the "NullReferenceException: Object reference n... Read more

0
votes
Fixed

Unable to create and load a crunch texture at runtime

Graphics - General

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Mar 18, 2015

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Version/s: 5.1.0a3

To reproduce:1. Open the TEST_CRN_RUNTIME_LOADING scene2. Click play3. Note the errors while trying to create a texture and load int... Read more

0
votes
Won't Fix

[ChromeOS] When allowed orientation or forced orientation is set to Port...

ChromeOS

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Aug 10, 2022

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Version/s: 2020.3.37f1, 2021.3.8f1, 2022.1.12f1, 2022.2.0b4, 2023.1.0a6, 2023.2.0a1

How to reproduce: Open orientations project, which link is in the comments When selected platform is Android, go to Player Settings ... Read more

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