Search Issue Tracker

By Design

Votes

1

Found in

5.3.3f1

Issue ID

778664

Regression

No

[iOS] Texture on device takes more memory than it should

iOS

-

To reproduce:
1. Open the attached project
2. Build for iOS with Profiler attached
3. Build with Xcode to iOS device
4. Open Profiler window
5. In the Profiler window, select "Memory"
6. Change mode from "Simple" to "Detailed"
7. Click "Take Sample"
8. Expand "Scene Memory" -> "Texture2D"

Actual result: Texture is using 1MB (when Graphics API Metal) or 1.5MB (when Graphics API OpenGLES)
Expected result: Texture should use ±0.75MB (786KB) of memory

Reproduced using:
iPad Mini 3 (iOS 8.4.1)
iPhone 6+ (iOS 8.0)

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.