Search Issue Tracker
By Design
Votes
1
Found in
5.3.3f1
Issue ID
778664
Regression
No
[iOS] Texture on device takes more memory than it should
To reproduce:
1. Open the attached project
2. Build for iOS with Profiler attached
3. Build with Xcode to iOS device
4. Open Profiler window
5. In the Profiler window, select "Memory"
6. Change mode from "Simple" to "Detailed"
7. Click "Take Sample"
8. Expand "Scene Memory" -> "Texture2D"
Actual result: Texture is using 1MB (when Graphics API Metal) or 1.5MB (when Graphics API OpenGLES)
Expected result: Texture should use ±0.75MB (786KB) of memory
Reproduced using:
iPad Mini 3 (iOS 8.4.1)
iPhone 6+ (iOS 8.0)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Prefabs with "Flags" enum properties result in "IndexOutOfRangeException" when trying to commit/revert
- The Camera first person mode in Cameras overlay is greyed out and not clickable when the Editor is restarted with the Game View focused
- Scene View doesn't select the Canvas when it's clicked with the View Tool
- Transform fields are impossible to edit when Inspector window is resized
- Actions in UI Builder Preview mode are not fully reset after exiting the Preview mode
Add comment