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7
votes
Fixed

Building asset bundles when build path doesn't exist causes a failed ass...

Asset Bundles

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Dec 05, 2019

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Version/s: 2018.4.13f1, 2019.2.13f1, 2019.3.0b7, 2020.1.0a5

How to reproduce:1. Open the attached project2. Make sure Project/AssetBundles directory doesn't exist3. Window > AssetBundle Bro... Read more

0
votes
Won't Fix

[UI][UX][VideoClip] There's no proper way to know that VideoClip is not ...

Web Platform

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Jan 07, 2022

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Version/s: 2022.2.0a1

How to reproduce:1. Open the attached project2. Open "Video Scene" scene3. Observe Cube game object and VideoPlayer component Expect... Read more

0
votes
Fixed

Exception thrown on deleting folder from Favorites in Project Browser

Project Browser

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Mar 23, 2020

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Version/s: 2020.2.0a4

If you add folder to Favorites in Project Browser in one project, then open another project that doesn't have such folder and try to... Read more

0
votes
Fixed

"Entering Playmode with Reload Domain disabled" log appears when Configu...

Scene/Game View

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Feb 26, 2020

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Version/s: 2018.3.0a1, 2019.3, 2020.2

How to reproduce:1. Create a new project2. Edit > Project Settings > Editor3. Enable "Enter Play Mode Options (Experimental)4.... Read more

0
votes
By Design

Reflection Probes are not working with Shader Graph when the Rendering P...

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May 27, 2024

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Version/s: 2022.3.31f1, 6000.0.4f1

How to reproduce:Open the attached project "URP reflection probe bug.zip" Expected results: "ShaderGraph" GameObject is reflectiveAc... Read more

1
votes
Fixed

ListView item is deselected when entering Play Mode

UI Toolkit Controls

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Mar 07, 2023

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Version/s: 2021.3.19f1, 2022.2.7f1, 2022.3.13f1, 2023.1.0b6, 2023.2.0a4, 2023.3.0a3

How to reproduce:1. Open the attached project “ListSelectionBug.zip“2. Open ListTest window (Window>ListTest)3. Select an item fr... Read more

0
votes
Fixed

[iOS] Multi-Display doesn't work on secondary displays when using URP or...

Mobile Graphics

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Jul 24, 2019

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Version/s: 2018.4.0f1, 2019.1.0a1, 2019.1.9f1, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Build the "Multi-Display.zip" project for iOS or Android2. Connect extra screen to the device (via cable or Airp... Read more

0
votes
Not Reproducible

Game Objects instantiated from Asset Bundles don't retain serialized values

Asset Bundles

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Sep 12, 2019

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Version/s: 2017.4, 2018.4, 2018.4.6f1, 2019.2, 2019.3, 2020.1

Repro steps:1. Open attached project and make sure build target is Android2. Close Unity, adjust build.sh in the project's folder to... Read more

0
votes
Fixed

Upgrading particle system to 5.5.0 causes it to use previously unused em...

Shuriken

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Oct 21, 2016

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Version/s: 5.4.1f1

How to reproduce:1. Download attached project2. Open it with Unity 5.4.13. See that 'Footprints' gameobject emission type is set to ... Read more

0
votes
Won't Fix

[x86] Custom function with float return Type returns NaN values in Build...

Windows

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Sep 23, 2020

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Version/s: 2018.4, 2019.4, 2019.4.5f1, 2020.1, 2020.2

Important - the issue is only reproducible when Windows x86 release architecture is selected How to reproduce:1. Open the attached p... Read more

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