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0
votes
Fixed

Particle batching broken when using a Default Particle System

Shuriken

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May 19, 2017

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Version/s:

1) Add 2 particle systems1b) Ensure both systems have different world positions2) Make sure the game camera can see them both3) Pres... Read more

7
votes
Fixed

Building asset bundles when build path doesn't exist causes a failed ass...

Asset Bundles

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Dec 05, 2019

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Version/s: 2018.4.13f1, 2019.2.13f1, 2019.3.0b7, 2020.1.0a5

How to reproduce:1. Open the attached project2. Make sure Project/AssetBundles directory doesn't exist3. Window > AssetBundle Bro... Read more

0
votes
Won't Fix

Width and hight of the UI Toolkit element is rounded inconsistently when...

UI Toolkit Framework

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Dec 07, 2022

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Version/s: 2021.3.13f1, 2022.1.23f1, 2022.2.0b15, 2023.1.0a19

How to reproduce:1. Open the user's attached project "U3D UIToolkit Value Rounding Issue.zip"2. Enter the Play Mode3. Observe the Co... Read more

0
votes
Fixed

Specific machines have extremely slow asset Import time

Asset - Importers

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Mar 20, 2020

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Version/s: 2017.4, 2018.4, 2019.3, 2019.3.4f1, 2020.1, 2020.2

How to reproduce:1. Open attached project "AssetImport.zip"2. In Project window, right-click on "SM_PROP_GEN_ElectricPole01" -> "... Read more

0
votes
Fixed

[Timeline] Add key adds only one keyframe in a random position when sele...

Package: Timeline

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Feb 19, 2020

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Version/s: Timeline package 1.2.12

How to reproduce:1. Open the attached 2019.3.0f5-775655.zip project2. Open Scenes/SampleScene3. Select Cube GamObject in the Hierarc... Read more

1
votes
Fixed

Unlit Shader uses more than 100MB of memory when in Player

Shader System

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Jun 13, 2022

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Version/s: 2020.3.0f1, 2021.3.0f1, 2022.1.1f1, 2022.2.0a9, 2023.1.0a3

How to reproduce:1. Open the attached project "Shader_Variant_Chunking_Repro.zip"2. Open Assets/Scenes/Main.unity3. Build And Run th... Read more

0
votes
Fixed

[iOS] Multi-Display doesn't work on secondary displays when using URP or...

Mobile Graphics

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Jul 24, 2019

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Version/s: 2018.4.0f1, 2019.1.0a1, 2019.1.9f1, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Build the "Multi-Display.zip" project for iOS or Android2. Connect extra screen to the device (via cable or Airp... Read more

0
votes
Not Reproducible

Game Objects instantiated from Asset Bundles don't retain serialized values

Asset Bundles

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Sep 12, 2019

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Version/s: 2017.4, 2018.4, 2018.4.6f1, 2019.2, 2019.3, 2020.1

Repro steps:1. Open attached project and make sure build target is Android2. Close Unity, adjust build.sh in the project's folder to... Read more

0
votes
Fixed

Upgrading particle system to 5.5.0 causes it to use previously unused em...

Shuriken

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Oct 21, 2016

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Version/s: 5.4.1f1

How to reproduce:1. Download attached project2. Open it with Unity 5.4.13. See that 'Footprints' gameobject emission type is set to ... Read more

0
votes
Fixed

[iOS] UnityIsPaused/UnityPause causing the App to crash when called afte...

iOS

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Sep 18, 2020

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Version/s: 2018.4, 2020.2, 2020.2.0b3

Reproduction steps:1. Create a project that calls UnityIsPaused/UnityPause after Unity was shut down2. Build and Deploy the applicat... Read more

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