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0
votes
Fixed

Vertex textures not bound when using DrawProcedural in 5.1

Shaders

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Jun 14, 2015

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Version/s: 5.1.0p1

Breaks TC Particles AS package Read more

4
votes
Fixed

[compute] HLSLcc times out compiling complex shaders (bad perf on comple...

Shaders

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Jun 14, 2015

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Version/s: 5.1.0p1

Since Unity 5.1 many complex compute shaders fail importing due to timeout. Looks like HLSLcc cross compiler (for OpenGL 4.3 / OpenG... Read more

0
votes
Fixed

[Graphics] Left ALT+Return toggles fullscreen

Deployment Management

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Jun 14, 2015

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Version/s: 5.1.0f3

Steps to reproduce:1) Open provided example project2) Press File > Build an Run3) Press "Play!"4) Press left ALT + Return to swit... Read more

0
votes
By Design

Rigidbody/Rigidbody2D Contraints are hidden in debug mode

Inspector Functionality

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Jun 14, 2015

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Version/s: 5.1.0f3

To reproduce:1. Start a new project.2. Create a new game object.3. Add a Rigidbody or Rigidbody2D to the game object.4. Set the Insp... Read more

0
votes
By Design

[Library Corruption] CurrentLayout crashes Unity

Editor - Other

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Jun 15, 2015

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Version/s: 5.1.0f3

Steps to reproduce:1. Try opening attached project with 5.1.0f3 (ec70b008569d). Deleting "CurrentLayout.dwlt" from library folder so... Read more

0
votes
Fixed

UI elements not shown if position on Z axis is more than 1000

UI

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Jun 14, 2015

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Version/s: 5.1.0f3

Repro steps:1) Open a new project and create a canvas2) Create a child UI object, like a button, and set it's z position to 1001+3) ... Read more

0
votes
By Design

Adding scene with OpenSceneAdditive and disabling Continuous baking caus...

Global Illumination

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Jun 12, 2015

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Version/s: 5.1.0f3

Steps to reproduce: 1. Open attached project2. Create new scene. Remove "Directional light" (for ease of seeing a bug)3. Right-click... Read more

1
votes
Won't Fix

Mask turns pink when mask is toggled during the pause

UI

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Jun 12, 2015

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Version/s: 5.1.0f3

How to reproduce:1. Open the attached project2. Play the scene and press pause3. Select the MaskImage element4. Try toggling the Sho... Read more

0
votes
Fixed

Deferred: AO texture not taken into account anymore in 5.2

Shaders

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Jun 03, 2015

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Version/s:

1. Make a new project in 5.2.0a1; set deferred path2. Place an object, that uses the Standard shader and has an AO texture--or--Load... Read more

0
votes
Fixed

[Emission] DynamicGI.SetEmissive stops working if play mode is re-entere...

Global Illumination

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Jun 15, 2015

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Version/s: 5.1.0f3

To reproduce:1. Open attached project2. Open scene 13. Bake lightmaps4. Enter play mode5. Select cube and change color on SetEmissiv... Read more

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