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3
votes
Fixed

[Ship-stopper] Auto generated Lightmap UV’s shifting on IOS and android ...

Global Illumination

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Apr 24, 2015

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Version/s: 5.0.1

To reproduce: 1) Download and open project2) Build and run on iOS or android3) Notice black spots on map that don't show in editor R... Read more

0
votes
Fixed

WebGL crash, missing function: _Z27RegisterClass_WebCamTexturev

WebGL

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Apr 28, 2015

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Version/s: 5.0.1p2

To reproduce:1. Open attached project2. Build and Run WebGl3. Build crashes Read more

0
votes
Fixed

Blend Tree: Extra Blend param is created and assigned

Animation

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Apr 29, 2015

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Version/s: 5.1.0b5

1. What happenedCreating a sub-blend tree, creates 2 Blend param sliders on the first blend tree. 2. How we can reproduce it using t... Read more

0
votes
Fixed

Direct blend tree "Normailze Blend Values" does not normalize

Animation

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Apr 29, 2015

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Version/s: 5.1.0b5

1. What happenedEnabling "Normalize Blend Values" on a direct blend tree, does not normalize blend(s). 2. How we can reproduce it us... Read more

2
votes
Fixed

www.size not working using LoadFromCacheOrDownload

Networking

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Apr 29, 2015

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Version/s: 5.0.1f1

To reproduce:1. Open attached project2. Open cargarBundles scene3. Press play4. Notice error in console Read more

0
votes
Fixed
0
votes
Won't Fix

Would be nice to have support for Undo for Preset Libraries (Colors, Gra...

Editor - Other

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Apr 30, 2015

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Version/s: 5.1.0b4

I found myself replacing the wrong color in my Preset Library and wanted to get my old one back, but pressing Ctrl+Z to undo didn't ... Read more

8
votes
Postponed

[ES] Masking does not work on Tegra 4 in Unity 5

Mobile Rendering

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Mar 24, 2015

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Version/s: 5.0.0f4

Masking does not work on Tegra 4 Android device, with Unity 5 versions Read more