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[Ship-stopper] Auto generated Lightmap UV’s shifting on IOS and android ...
To reproduce: 1) Download and open project2) Build and run on iOS or android3) Notice black spots on map that don't show in editor R... Read more
WebGL crash, missing function: _Z27RegisterClass_WebCamTexturev
To reproduce:1. Open attached project2. Build and Run WebGl3. Build crashes Read more
Blend Tree: Extra Blend param is created and assigned
1. What happenedCreating a sub-blend tree, creates 2 Blend param sliders on the first blend tree. 2. How we can reproduce it using t... Read more
Direct blend tree "Normailze Blend Values" does not normalize
1. What happenedEnabling "Normalize Blend Values" on a direct blend tree, does not normalize blend(s). 2. How we can reproduce it us... Read more
www.size not working using LoadFromCacheOrDownload
To reproduce:1. Open attached project2. Open cargarBundles scene3. Press play4. Notice error in console Read more
Would be nice to have support for Undo for Preset Libraries (Colors, Gra...
I found myself replacing the wrong color in my Preset Library and wanted to get my old one back, but pressing Ctrl+Z to undo didn't ... Read more
[ES] Masking does not work on Tegra 4 in Unity 5
Masking does not work on Tegra 4 Android device, with Unity 5 versions Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used