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0
votes
Fixed

[Android] Transition from lock screen to game sometimes corrupts Render ...

Android

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Aug 22, 2016

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Version/s: 5.3.6p1

Steps to reproduce: 1) Download attached project ' LockScreenRTCorrupt.zip' and open in Unity. 2) Build and run project on a de... Read more

0
votes
Fixed

[Shaders] frac() on a constant in shader returns incorrect result

Shaders

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Aug 22, 2016

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Version/s: 5.4.0f3

frac(3.5) in a shader gets compiled into just 3.5, instead of 0.5 as expected. Using a non-constant value (e.g. coming from uniform)... Read more

0
votes
Fixed

Reimporting specific prefab crashes editor

--

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Aug 19, 2016

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Version/s: 5.3.3p1

How to reproduce: 1. Create a new project 2. Drag and drop the attached prefab SR_Camera 3. Select it 4. Unity crashes Tested Win7 ... Read more

0
votes
Won't Fix

duplicating prefabs children causes other prefabs children to change mat...

Graphics - General

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Aug 22, 2016

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Version/s: 5.4.0f3

Steps to reproduce (or watch gif): 1. Open attached project "test08.zip" 2. Open "test" scene 3. Select "Cube (1)/Sphere" 4. Add "re... Read more

0
votes
Fixed

[Editor] Changing game view size doesn't update Camera.ViewportToWorldPo...

Scene/Game View

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Aug 11, 2016

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Version/s: 5.3.5f1

Steps to reproduce: 1. Open attached project 2. Open scene "scene" 3. In game view, make sure that Maximize on play is checked and ... Read more

0
votes
Not Reproducible

Closing Unity after minimising and maximising it results in a crash

Graphics - General

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Aug 23, 2016

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Version/s: 5.4.0f3

Steps to reproduce: 1. Open attached project or create a new one. 2. Right after project finishes loading up minimise it 3. maximise... Read more

0
votes
Fixed

[MacEditor] Editor crashes when building without switching the platform ...

Linux

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Aug 16, 2016

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Version/s: 5.4.0p1

'Steps to reproduce: 1) Open the attached project. 2) Switch the platform to 'PC, Mac & Linux Standalone' in the Build Settings. 3) ... Read more

0
votes
Fixed

[shaders] Mac shader compiler runs out of memory on complex surface shad...

Shaders

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Aug 23, 2016

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Version/s: 5.4.0p2

Importing "The Blacksmith: Characters" asset, the editor gives an error "Protocol error - failed to read correct magic number". The ... Read more

0
votes
Fixed

[iOS]Exception is thrown after splash screen appears when using Unity Ads

Ads

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Aug 18, 2016

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Version/s: 5.4.0f3

Steps to reproduce the issue: 1. Download attached project (link to the storage and share service is provided in the user’s email). ... Read more

0
votes
Duplicate

Coroutine functions are sometimes labelled incorrectly in the Profiler

Profiling

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Aug 22, 2016

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Version/s: 5.3.5p8

Steps to reproduce: 1. Download and open attached project CoroutineProfileTest.zip 2. Open scene CoroutineProfileTest_scene 3. Obser... Read more

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