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Setting Particle.rotation3D has no effect on a particle rotation
Reproduction steps: 1. Open the project 2. Open the only scene available 3. Play the scene. 4. Notice the new rotation Actual resu... Read more
[Windows] Shader: LinearEyeDepth not displayed properly in 5.5
How to reproduce: 1. Open user attached project. 2. Open "Scene" scene. 3. Enter play mode. 4. In 5.4 shader decal displayed properl... Read more
When creating a prefab from the Hierarchy, focus will be changed to anot...
Steps to reproduce : - go to Preferences and enable "Verify saving assets" - create a cube in the Hierarchy - drag the cube to the ... Read more
GUI.DrawTextureWithTexCoords results in brighter color than GUI.DrawText...
Steps to reproduce: 1. open ExampleProject 2. open scene "Main" 3. Press play Expected behavior: two squares are the same color Act... Read more
[iOS] [Simulator] apps crashes when attaching Instruments
Reproduction steps: 1. Create a new or open any project. 2. Set the Target SDK to 'Simuator SDK' in the Player Settings. 3. Build th... Read more
Unity generates invalid namespace name for projects with '.' in their na...
Fixed in platform/winrt/bugfixes14. Read more
When using "Directional" mode for baking lighting the "LightingSimpleSpe...
LightingSimpleSpecular_DirLightmap method is not getting called when using General GI->Directional mode->directional/directional Spe... Read more
Scrollrect in 'Elastic' Movement Type behaves as 'Unrestricted'
How to reproduce: 1. Open attached project. 2. Open scene '1'. 3. Enter play mode. 4. Scroll up/down with mouse wheel. Expected beh... Read more
Humanoid animation is not applied to a model in animation preview window
How to reproduce: 1. Open the attached project 2. Select Humanoid in Import Rig 3. Hit Apply ('configure' becomes ticked) 4. Go to ... Read more
Unity crashed when trying to emulate shader model 2
To reproduce: 1. Load the project attached 2. Load the 'Inventory' scene located under Assets/Scenes/ 3. Under graphics emulation, s... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Erratic behavior while editing UI in prefab when Canvas "Render Mode" is set to "Screen Space - Camera" option
- The Selection Wire Gizmo is not being rendered in the Scene View when GPU Resident Drawer is enabled
- Visual Effect with Single Burst Spawn System stops playing when an Additive Scene is loaded asynchronously with SceneManager.LoadSceneAsync
- The sprite draw calls are batched in the Player when the Sprite Atlas is uploaded from an AssetBundle and the Sprite Atlas Mode is set to Disabled
- The Joint Anchor position remains the same when the GameObject is dynamically scaled