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Public AudioClip field preview is not visible until clicked on Project view
Steps to reproduce: 1. Open attached project "AudioRepro.zip" 2. Select on DirectionLight in hierarchy 3. try to assign audio clip ... Read more
Input.mousePosition returns incorrect value when using locked cursor
Reproduction steps: 1. Open the "bug.zip" project. 2. Open the "test" scene. 3. Play the scene. 4. Notice that the cursor is not cen... Read more
Enabling "Navigation Static" and "Not walkable" dramatically increases n...
How to reproduce: 1. Open attached project. 2. Open "Scene" scene. 3. Bake navmesh. This is the base bake time 4. Enable "clouds" fr... Read more
[iOS] XCTest Unity tests fail due to a linker error
Steps to reproduce: 1) Open the attached project or create a new one. 2) Build for iOS and open the build with Xcode. 3) In Xcode, w... Read more
[Standalone][WebGL] After triggering animation in animation override con...
How to reproduce: 1. Open the attached project 2. Open and play AnimationTest scene 3. Notice the text printed to the scene view and... Read more
Particle system does not emit particles when Emission Bursts Min is 0 an...
Steps to reproduce: 1. open ExampleProject 2. open scene "test" 3. select object "Emission MIN=0 / MAX=15" from the Hierarchy and Si... Read more
Project created with an older version crashes upon opening a folder
Steps to reproduce: 1) Open the attached project. 2) In the Project tab, click on the 'Scripts' folder. Unity crashes instantly. Th... Read more
[Shuriken] Assert inIndex == 0 || (inValue >= 0.0f) == (sort[0].floatVal...
Steps to reproduce: 1. Download and import attached project. (ParticleAssert.zip) 2. Open Scene: "Particle Test Scene" 3. Select an... Read more
Render Texture with an alpha channel causes visible text or image become...
Repro steps: 1. Open "UnityArtifactsTest.zip" project 2. Load "TestScene" scene 3. Enter playmode 4. Observe that white box which is... Read more
[iOS] Application.isShowingSplashScreen always returns 'true' when the s...
Steps to reproduce: 1) Open the latest attached project. 2) Build for iOS. 3) Run on a device via Xcode. The output of Application.... Read more
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