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[Android][IL2CPP] Plugins returned value is different between x86 and AR...
Reproduction steps:1) Download and open user's attached project2) Build and run "game" scene on a device with x86 Instruction set Ac... Read more
[Upgrade project] Polygon Collider 2D is broken after upgrading project ...
The problem is with 2DPlatformer package from AssetStore (https://www.assetstore.unity3d.com/en/#!/content/11228) Regression from 5.... Read more
Custom cursor doesn't work in Mac and Windows standalone players
Steps to reproduce : - create a new project- import a texture and set it to cursor- in the Build Settings assign that texture as a c... Read more
VR Samples GUI Arrows contain an Animator which is not being used
1. Crate a new project2. Open "Maze" scene3. Camera->VROrbitCamera->GUIArrows Expected result: no Animator or animator that do... Read more
Script compilation hangs Editor if script contains self referencing
Unity hangs on compilation if script contains self-referencing2. How we can reproduce it using the example you attached 1. Open Unit... Read more
Editor crashes when repeatedly starting and stopping the scene
Unity editor crashes when repeatedly starting and stopping the scene. The crash sometimes occurres when the editor is loading.It see... Read more
Unity crashes in Play mode at ImageFilters::Blit
If in a script "CompositeCamera" is Graphics.Blit(), it's causes crash to Unity Editor, when button "Play" is pressed To reproduce: ... Read more
[macOS]Window bar is black in Editor
The top bar in Unity 2017.1.0a6 is black on Mac. Steps to reproduce:1. Create a new project Reproduced with: 2017.1.0a6.Not reproduc... Read more
[Upgrade project] Animation is broken after upgrade project form 5.5.3 t...
The problem is with 2DPlatformer package from AssetStore (https://www.assetstore.unity3d.com/en/#!/content/11228) Regression from 5.... Read more
Crashed in output_l00 when scaling Raw Image rapidly
Reproduction Steps:1. Import attached project.2. Open "Test" scene.3. In Hierarchy, select "Canvas" -> "RawImage".4. In Inspector... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used