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Using "Dynamic Batching" causes visual differences between Scene and Gam...
Reproduction steps: 1. Open "New Unity Project (1).zip" project2. Look at the Scene view and notice two cubes with one side painted ... Read more
Building MPK File for Lumin Platform from command line results in a crash
Steps to reproduce: 1. Download the attached project2. Build it from command line with the following arguments<path to editor>... Read more
Video isn't flipped when Video Player is set to Fit Vertically or Flip V...
How to reproduce:1. Open the attached project2. Select Main Camera -> Go to the Inspector window ->Video Player ->Aspect Ra... Read more
[Editor]Undo not working for Analysis windows like Profiler, Physics, Fr...
Undo does not work for Analysis windows both through the Edit option and the hotkey Ctrl+Z. The Analysis windows include the Profile... Read more
[OpenVR] Incorrect controller input mapping when using Windows MR headset
How to reproduce:1. Open the attached "UnityMR_Validation.zip" project2. Open the "UnifiedInputTest_Scene" scene3. Enter the Play mo... Read more
[SRP] "builtin" pipeline camera callbacks being called while SRP active
Steps:1. Open repro project, it's already using custom SRP2. Make sure scene view is visible, in console you see a Debug message "Sc... Read more
UI Elements RectTransform Component is not synced between the prefab and...
How to reproduce:1. Create a new project and create a text object in the Hierarchy Window2. Drag the text object to the Project Wind... Read more
Animation offsets by a keyframe when Animation Track is Converted To Inf...
How to reproduce:1. Open the attached Test.zip project2. Inspect the Recorded video clip in the Timeline window3. Right-click Animat... Read more
Unity Editor fails to build a project after moving a native plugin DLL f...
Steps to reproduce:1. Open user's project2. Move Assets/FolderA/FooBar.dll into Assets/FolderB3. Build the project Expected result: ... Read more
Editor crashes when trying to create a Font Atlas
Reproduction steps: 1. Create a New Project and import the attached font file2. "Window" -> "TextMesh Pro" -> "Font Asset Crea... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components