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Photon Unity Networking messages timeout when using .NET 4.X
Steps to reproduce:1. Open the latest QA-supplied project2. Open Scene "LargeMessages"3. Select the message size and press the Raise... Read more
[SubEmitter] Erroneous "Sub-emitters must be children of the system that...
Repro steps:- Open SubEmitterIssue from the attached project- Enter Playmode- Observe error in the console: "Sub-emitters must be ch... Read more
[macOS][IL2CPP] Build fails when using IL2CPP as Scripting Backend
Steps:1. Create a New Project2. Player Settings > Other Settings > Scripting Backend > IL2CPP3. Build for Standalone Result... Read more
Wrong color when baking with HDR emission and Enlighten
Steps to reproduce: 1. Open gfx test project folder2. Open scene 640-BakedLightingEmissionHDR3. Switch backend to enlighten4. Increa... Read more
Graphics API option is missing from Facebook Gamesroom (windows)
Graphics API option is missing from Facebook Gamesroom (windows) 1. Open attached project2. Change platform to Facebook3. Go to buil... Read more
OnApplicationPause is not called when a scene is loaded additively.
Steps to Reproduce:- Open the attached project- Open Assets/Scenes/Scene1.unity- Press Play Expected:- OnApplicationPause is called ... Read more
[Post Processing][XR] Single pass instancing displays right eye only whe...
How to reproduce:1) Create a new project.2) Set the XR SDK to OpenVR.3) Install the Post Processing package (2.0.14-preview)4) Set s... Read more
[Terrain] Tools still active when in the Terrain Settings tab (Specifica...
Repro steps:1. Create new Terrain2. Select the Settings tab of the Terrain Inspector3. Create Neighbor Tool will probably enable and... Read more
[Terrain] Jaggies on Terrain on second paint op after first paint goes o...
1. Create new Terrain2. Start painting height on Terrain but drag the mouse off the Terrain and then release3. Paint on Terrain agai... Read more
[Terrain] Saving project after painting on Terrain and releasing mouse b...
1. Create new Terrain2. Start painting height on Terrain but drag the mouse off the Terrain and then release3. Press Ctrl-S to save ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] [Android] External library generics fail during IL2CPP build
- Animator State’s Multiplier field shows a Parameter that no longer exists when the Parameter was assigned and then deleted
- Shadows disappear and come back after couple frames when using OnDemand Shadows and OnDemand Reflection
- “Delete Selected Items” is still active in the menu when Label is not selected in New Sprite Library Asset window
- "View Generated Shader" button in Shader Graph Asset is not aligned with other buttons