Search Issue Tracker
[TextureSheetAnimation] Missing sprite references in 19.1 upgrade / some...
Repro steps:1. Open the 15_SpriteTextures scene from the project attached in the comments below.2. Select the particle system in the... Read more
!asset->IsFolderAsset()' error is thrown when building a AssetBundle con...
How to reproduce:1. Open the attached project2. Go to menu bar -> Assets -> select Built AssetBundle3. Go to the Console windo... Read more
[Editor] Preset cant be added to a game object by dragging it from proje...
Steps To Reproduce: 1. Create a new Project.2. Hierarchy > 3D > Cube.3. Create a preset of box collider of the cube.4. Select ... Read more
Probuilder causes IL2CPP builds to fail
Building for IL2CPP fails when the Probuilder package is present. Reproduction Steps:1. Attempt to build the attached project2. Obse... Read more
[Terrain] Painting on overlapped terrains will randomly paint on one or ...
When you select a terrain and try to paint/raise/lower it, the currently selected terrain should get that modification.As it is righ... Read more
[Video] Transcoding some video clips to H265 bloats the file size almost...
1. Import the attached BigBuckBunny_2000hevc.mp4 file2. Transcode it to H265 Note that the inital file size of 2.4 MB bloats up to 2... Read more
[PostProcessing] [Android] [Gles2] Motion Blur effect gives too blurry r...
Steps to reproduce: 1) Download attached project and open in Unity2) Make sure Graphics API is set to Gles23) Build and Run project ... Read more
Bone animations fails to work on GameObjects when animations is scripted
Steps to reproduce:1. Open users attached project2. If you get errors press Help in the Toolbard and Reset packages to default if yo... Read more
Build freezes for several seconds when calling DrawMeshInstanced on WebG...
Steps to reproduce:1. Open users attached project2. Build and run using WebGL Expected result: Build does not freeze when calling Dr... Read more
Inspector window is not updated after removed component was applied to p...
Steps: 1. Add Cube to the Hierarchy2. Make a prefab put of it3. Select Cube Instance in the Hierarchy4. Remove BoxCollider5. Choose ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Specular lighting visible in a camera with Path Tracing when Preserve specular lighting is disabled in observed material
- Cinemachine package throws CS1061 errors in the Console when installed in a project that has HDRP and URP installed
- Editor.log file size grows rapidly when a scene exceeds the "Maximum Shadow on Screen" limit setting in the HDRP Asset
- Player build freezes after calling Application.Quit() when the scripting backend is set to IL2CPP
- Texture is not applied on a Custom Render Texture when a Cubemap is selected as the texture