Search Issue Tracker
Fixed in 2019.2.X
Fixed in 2018.4.X, 2019.1.X
Votes
0
Found in
2018.2.8f1
Issue ID
1103108
Regression
No
Bone animations fails to work on GameObjects when animations is scripted
Steps to reproduce:
1. Open users attached project
2. If you get errors press Help in the Toolbard and Reset packages to default if you don't get errors proceed to step 3
3. Press Play
4. In Hierarchy window choose Humanoid model
5. In Inspector window check animation test boxes and notice how some of them have no effect
Expected results: Animations controlled with a script as expected
Actual results: Some scripted Animations are not working when bones are attached to that GameObject
Reproducible with: 2018.2.8f1, 2018.3.0b11, 2019.1.0a9
Note: Multiple lower versions of 2018.2.8f1 will give errors after resetting packages, also in lower versions than 2018.2 Humanoid and Generic models as well as animation scripts are not loaded. New features of the script were added in 2018.2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rendering locks up when not looking at a transparent material on Meta Quest 2
- Volumetrics break when using a Custom Pass to create a Thickness Buffer for Alpha Clipping
- All tests are run instead of only the failed ones when the "Rerun Failed" button is pressed
- GameObject is not masked when the "Render PostProcessing Effects" pass executes with a resolved non-MSAA Color target and MSAA DepthStencil target
- [Android] Gfx.WaitForGfxCommandsFromMainThread high performance usage and inconsistency when built Player scene has Canvas GameObject on a specific Project
Add comment