Search Issue Tracker
Fixed in 2019.2.X
Fixed in 2018.4.X, 2019.1.X
Votes
0
Found in
2018.2.8f1
Issue ID
1103108
Regression
No
Bone animations fails to work on GameObjects when animations is scripted
Steps to reproduce:
1. Open users attached project
2. If you get errors press Help in the Toolbard and Reset packages to default if you don't get errors proceed to step 3
3. Press Play
4. In Hierarchy window choose Humanoid model
5. In Inspector window check animation test boxes and notice how some of them have no effect
Expected results: Animations controlled with a script as expected
Actual results: Some scripted Animations are not working when bones are attached to that GameObject
Reproducible with: 2018.2.8f1, 2018.3.0b11, 2019.1.0a9
Note: Multiple lower versions of 2018.2.8f1 will give errors after resetting packages, also in lower versions than 2018.2 Humanoid and Generic models as well as animation scripts are not loaded. New features of the script were added in 2018.2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building with ILCPP Scripting Backend and ARMv7 as the Target Architecture
- Textures turn black in Player when they are referenced by a script instance
- [Android] Virtual device crashes with "Scudo ERROR: invalid chunk state when deallocating address" error in Firebase Test Lab when Optimized Frame Pacing is enabled
- Particle System does not resume when its Culling Mode is set to "Pause" or "Pause and Catch-up," and particle position simulate in world space
- "Custom Render Queue" field cannot be set above "2000" when changing it in the Inspector window using Debug mode
Add comment