Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.3.0a10
2018.3.0b9
Issue ID
1103420
Regression
Yes
[Terrain] Painting on overlapped terrains will randomly paint on one or the other (and then select it)
When you select a terrain and try to paint/raise/lower it, the currently selected terrain should get that modification.
As it is right now, clicking to paint also selects the terrain again, sometimes switching the modification to a newly selected one.
Repro:
1. Download this project or start a new project with 2 overlapping terrains
2. Select Terrain(1)
3. Chose to raise it with a random brush
4. When you try to paint the modification, notice that after one click, the selection switches to the first Terrain object.
Reproduced in: Unity 2018.2.0a10, 2018.3.0b12, 2019.1.0a11
Not reproduced in Unity: 2018.3.0a9
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file
Resolution Note:
Very rare use case, and easy enough to work around (disable one of the overlapping terrains).