Search Issue Tracker
Fixed in 2019.1.X
Votes
0
Found in
2019.1.0a11
Issue ID
1102799
Regression
Yes
Inspector window is not updated after removed component was applied to prefab asset
Steps:
1. Add Cube to the Hierarchy
2. Make a prefab put of it
3. Select Cube Instance in the Hierarchy
4. Remove BoxCollider
5. Choose "RemovedComponent => Apply to prefab" context menu item
==>
"Nothing selected" is still shown in the Inspector
Note:
1. Changing selection and then back to the instance will clear the "Nothing selected" thing
2. Appears after the fix of the https://fogbugz.unity3d.com/f/cases/1102102
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
Add comment