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The menu Unity -> Modules... does not display anything and throws errors
How to reproduce: 1. Open any project2. Go to Unity -> Modules...- Observe that nothing is displayed and the console is full of e... Read more
CapsuleCollider edit gizmo dots are offset by a 90 degree angle
How to reproduce: 1. Open any (new) project2. Create a Capsule and select it3. Click the Edit Collider button in the inspector- Note... Read more
UNET can't have multiple scripts deriving from NetworkBehaviour on same ...
To reproduce:1. Open attached project2. Build and Run windows standalone3. Open Menu scene in editor4. Select Player prefab and acti... Read more
IL2CPP compile error when script contains method group of interface to d...
How to reproduce: 1. Open attached project- Project contains a single script: using System; public interface IMyInterface<T>{v... Read more
Crash deleting animation keyframes
To reproduce:1. Open attached project2. Open MoiGame3. Press play4. Search for mesh layer in hierarchy5. Select one of the mesh laye... Read more
docs page stuck in JS, can't set it to C#
http://docs.unity3d.com/ScriptReference/Texture2D.EncodeToPNG.htmlTo reproduce:1. Open the page2. Try to switch the language to C# Read more
Observer pattern class does not compile under IL2CPP
How to reproduce: 1. Open new project2. Paste the following code into a script: using System;using System.Collections;using System.C... Read more
Realtime lights being baked into lightmaps with incorrect shadows if rea...
To reproduce:1. Open attached project "RealtimeOFF"2. Open scene 13. Notice that scene has only a realtime light, but realtime GI of... Read more
Selection.GetFiltered does not work with interfaces
To reproduce:1. Open scene "Main"2. Click GameObject "Selection.GetFiltered Test"3. Click the button "Check Selection" in the Inspec... Read more
[Forward] Directional realtime light overrides local baked lights in clo...
To reproduce:1. Open attached project2. Open scene 13. Bake lightmaps4. Notice that inside of the cube structure isn't lighted If di... Read more
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