Search Issue Tracker
Active
Under Consideration for 6000.5.X
Votes
0
Found in
6000.0.58f1
6000.2.6f1
6000.3.0b3
6000.4.0a1
6000.5.0a1
Issue ID
UUM-121005
Regression
No
Existing assets' references are lost when pasting in copied sub-assets
How to reproduce:
1. Extract and open the attached “IN-115691.zip“ project
2. Open the Assets/Case-CopyFromSubAssetBank/Case-CopyFromSubAssetBank.unity scene
3. Copy everything inside Assets/Case-CopyFromSubAssetBank/Copy/SubAssetBank.asset
4. Paste it inside Assets/Case-CopyFromSubAssetBank/Paste folder
5. Observe the scene and the project tab
Expected result: Pasting creates new assets with unique names or preserves existing assets so that any references in GameObjects remain intact and Scene objects continue to render correctly
Actual result: Pasted assets overwrite existing assets, and the references in GameObjects are broken, causing the affected objects in the scene to stop rendering
Reproducible with: 2023.1.0a1, 6000.0.58f1, 6000.2.6f1, 6000.3.0b3, 6000.4.0a1
Reproducible on: Ubuntu 24.04, Windows 11
Not reproducible on: No other environment tested
Note: When the bug happens, it seems like the GUID in the .meta file doesn't change, so it's unclear how the references are lost
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment