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[OSX][AndroidTargetPlatform] Editor freezes when scene is opened
Reproduction steps: 1. Open attached project. 2. Go to "File > Build Settings", select "Android" and click "Switch Platform". 3. Op... Read more
[Metal]When using the cardboard SDK on iOS, one eye doesn't work on meta...
To reproduce: 1. Open attached project 2. Build it to iOS and run on metal 3. Use the "Dist.Correction Mode" button Notice that one ... Read more
Crash on 'CreateDirect3D11SurfaceFromDXGISurface' while capturing screen...
Steps to reproduce: 1. Open "Case 802046 repro" project 2. Open "test" scene 3. Press Ctrl + P to play and stop 4. Repeat step 3 in... Read more
Crash in Transform::SetParent when trying to make an undo action
Steps to reproduce: 1) Download attached project "CubesUndo.zip" and open in Unity. 2) Open Scene "Test1". 3) In Hierarchy tab, sel... Read more
[WSA] WWW.responseHeaders drop some HTTP headers
Reproduced on 5.2.5f1, 5.3.5p2, 5.4.0b21. Works fine on Windows Standalone. Repro steps: 1. open project "WWW_WSA.zip". 2. play the... Read more
Changing a Prefab by adding itself as a child, destroys the instance tra...
How to reproduce: 1. Create a new Project in Unity. 2. Create a 3D object cube. 3. Make it a Prefab by dragging it into the Assets ... Read more
InitializeOnLoad class crashes editor on mono_method_get_name
Steps to reproduce: 1. Download and import attached project. 2. press play. 3. If no crash, reimport scripts. Crash! Reproduced o... Read more
Custom Inspector Window fails to display script with UnityEvent
1. Open the attached project 2. Open the available scene 3. Open custom Editor Window 'Issues>Display Active Script Inspector' 4. Cl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects