Search Issue Tracker
Fixed in 2019.2.X
Fixed in 2018.4.X, 2019.1.X
Votes
0
Found in
2019.1.0a11
Issue ID
1107219
Regression
No
[Vulkan] Raw image with Render Texture causes UI elements to become invisible on Vulkan
Steps to reproduce:
1. Open new project
2. Add a "Raw Image" UI object and a separate Button object to enable/disable the "Raw Image" game object on click
3. Create and assign a new Render Texture to "Raw Image" object
4. Build and Run on Android Vulkan API
5. Clicking the button will cause Button text to appear and disappear even though it's not supposed to affect it at all
Expected: UI shouldn't flicker / disappear when loading render texture objects
Actual: Labels and Button text disappears when enabling / disabling Render Texture raw image in Hierarchy
Reproduced on:
Version 2019.1.0a12 (8459c3aa6e20)
Fri, 30 Nov 2018 20:45:07 GMT
Branch: platform/android/vulkan-video-player
Version 2018.3.0f2 (6e9a27477296)
Sat, 08 Dec 2018 23:47:08 GMT
Branch: 2018.3/release
Devices Under Test:
VLNQA00129, Nvidia SHIELD Tablet (SHIELD Tablet), Android 6.0.1, CPU: nVIDIA Tegra K1 T124, GPU: NVIDIA Tegra
VLNQA00093, Samsung Galaxy S6 edge (SM-G925F), Android 7.0, CPU: Exynos 7 Octa 7420, GPU: Mali-T760
VLNQA00003, Razer Razer Phone (Phone), Android 7.1.1, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
VLNQA00125, Google Pixel 2 (Pixel 2), Android 8.1.0, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
VLNQA00138, Huawei P20 Pro (CLT-L29), Android 8.1.0, CPU: HiSilicon Kirin 970, GPU: Mali-G72
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Lightmaps are baked incorrectly for GameObjects when their Position is <=-2048 or >=2048 on any of the coordinates
- Sahder errors in Player when "Strict shader variant matching" is enabled and the rendering path is set to "Deferred"
- NullReferenceExceptions are being thrown when saving a ScriptableObject with an array of a type with a CustomPropertyDrawer that uses TrackPropertyValue
- Applied velocity is inconsistent when using Rigidbody AddForce() with ForceMode.VelocityChange
- Crash on AudioUtil_CUSTOM_HasAudioCallback when exiting Play Mode while the Inspector is displaying a GameObject with an empty script attached
Resolution Note (fix version 2019.2):
The project tries to sample a RenderTexture without creating it (RenderTexture.IsCreated returns false).