Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
1.12.15
Issue ID
1110429
Regression
Yes
[Collab] Pulling changes from project with collab version 1.12.15 to 1.2.9 throws crash exception
Pulling changes from project with collab version 1.12.15 to 1.2.9 throws crash exception. Refer the attached video.
Steps to reproduce:
1) Create new project A
2) Window > Package manager > Unity Collab > Update to 1.12.15
3) Publish the changes.
4) Create new project B
5) Window > Services > Link the project to A
6) Pull the changes
7) In conflicts > Choose theirs
Actual result: Exception in the console.
Expected result: No exception in the console.
Stack trace:
Reload Assembly called from managed code directly. This will cause a crash. You should never refresh assets in synchronous mode or enter playmode synchronously from script code.UnityEditor.Web.JSProxyMgr:DoTasks()
Environment: Windows and Mac
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on GizmoDrawingPhysics2D::DrawCompositeCollider2DGizmo when opening a Scene that has corrupted GameObjects with Tilemap Components
- Scrolling vertically and horizontally is very fast when in Play Mode and RuntimeInputBackend is set to UIToolkitInputBackendOption.Default
- Crash on MemoryProfiler::UnregisterAllocation when initializing entities and leaving Play Mode with Occlusion Culling enabled
- Crash on mdb_page_alloc when opening a project that was running while the PC shut down
- macOS Player freeze when using RunInBackground and Command+Tabbing to and from the application
Resolution Note:
When it comes to dealing with downgrade scenarios for our package, we will address Editor crashes and similar high-priority issues but ignore warnings and exceptions, as long as they are not spamming any logs.