Search Issue Tracker
Fixed in staging
Votes
0
Found in [Package]
4.7.0
Issue ID
1110419
Regression
No
[Operator] IndexOutOfRangeException when using a Volume (Oriented Box) node
Repro steps:
- Drop the attached VFX in a scene
- Open it so it would compile, if it hasn't already
- Observe the console spam:
IndexOutOfRangeException: Index was outside the bounds of the array.
UnityEditor.VFX.Operator.OrientedBoxVolume.BuildExpression (UnityEditor.VFX.VFXExpression[] inputExpression) (at SRP/com.unity.visualeffectgraph/Editor/Models/Operators/Implementations/OrientedBoxVolume.cs:26)
UnityEditor.VFX.VFXOperator.UpdateOutputExpressions () (at SRP/com.unity.visualeffectgraph/Editor/Models/Operators/VFXOperator.cs:129)
UnityEditor.VFX.VFXSlot.RecomputeExpressionTree () (at SRP/com.unity.visualeffectgraph/Editor/Models/Slots/VFXSlot.cs:882)
UnityEditor.VFX.VFXSlot.GetExpression () (at SRP/com.unity.visualeffectgraph/Editor/Models/Slots/VFXSlot.cs:229)
UnityEditor.VFX.VFXSlot.UpdateLinkedInExpression (UnityEditor.VFX.VFXSlot destSlot, UnityEditor.VFX.VFXSlot refSlot) (at SRP/com.unity.visualeffectgraph/Editor/Models/Slots/VFXSlot.cs:822)
UnityEditor.VFX.VFXSlot.RecomputeExpressionTree () (at SRP/com.unity.visualeffectgraph/Editor/Models/Slots/VFXSlot.cs:875)
etc..
Notes:
- I've entered a low user pain, as the AABox volume works and can be used as a workaround.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment