Search Issue Tracker

0
votes
Fixed

Viewport Scale with Multi-Pass Stereo makes viewport larger than HMD vie...

VR

-

Mar 28, 2017

-

Version/s: 5.6.0f2

Changing the viewport scale when using multi-pass stereo does not have the desired effect of changing the apparent resolution but ra... Read more

0
votes
By Design

[OpenGL] VAOs are not reused, causing a GL_INVALID_OPERATION when bindin...

OpenGL

-

Feb 27, 2017

-

Version/s: 5.5.1f1

VAOs are not reused, but instead generated, binded, and deleted every frame, instead of being reused. Steps to reproduce:1) Open the... Read more

0
votes
Won't Fix

"Show Heightmesh" option is available even though it's not supported by ...

AI Navigation

-

Mar 27, 2017

-

Version/s: 5.6.0f2

When using NavMeshComponents Surface script, building Height Mesh is not possible and the option is greyed out. But in Scene view th... Read more

0
votes
Fixed

Trail is choppy when TrailRenderer is set to local space

Shuriken

-

Mar 17, 2017

-

Version/s: 5.5.2f1

Reproduction steps: 1. Open the attached project2. Make both Scene and Game views visible3. Enter play mode4. Navigate through the g... Read more

0
votes
Duplicate

Editor crash while using profiler after selecting an object in "Show rel...

Profiling

-

Mar 24, 2017

-

Version/s: 5.6.0f1

To reproduce:1) Open attached project2) In Build Settings, select Development Build and Autoconnect to Profiler3) Build and run for ... Read more

0
votes
Fixed

Mesh.CombineMeshes combines verts of all meshes instead of just the sub...

Graphics - General

-

Mar 27, 2017

-

Version/s: 5.5.0f3

To reproduce:1. Download attached project;2. Open scene "Scene";3. Select the 5 Cubes Mesh and note that it has 120 verts, 60 tris a... Read more

0
votes
By Design

[WebGL]Substance materials error in browser log'Could not produce class ...

WebGL

-

Mar 27, 2017

-

Version/s: 5.5.0p1

To reproduce:1) Open attached project2) In top menu, select 'Portfolio -> Asset Bundles -> Build Asset Bundles' and 'Portfolio... Read more

0
votes
Fixed

ParticleSystem.Simulate simulation is flickering and is different from t...

Shuriken

-

Mar 28, 2017

-

Version/s: 5.4.3p4

How to reproduce:1. Open the attached "ParticleSimulate-Issue" project and open "MyScene"2. Open "ParticleSimulat" Tab (Go to Window... Read more

0
votes
Won't Fix

Having two PropertyFields that show the same variable and changing the v...

IMGUI

-

Jan 28, 2017

-

Version/s: 5.5.1f1

To reproduce: 1. Open attached project2. Select test object in the hierarchy3. In the Inspector, set the M1 age to 104. Set M2 age t... Read more

10
votes
Fixed

Error when creating a RectTransform component in an Awake call of an ins...

UI

-

Mar 28, 2017

-

Version/s: 5.5.2p4

When using an Awake call in an instantiated prefab during play mode, to instantiate another gameObject and attach a RectTransform, t... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.