Search Issue Tracker
Fixed in 2019.2.X
Fixed in 2019.1.X
Votes
0
Found in
Issue ID
1109738
Regression
Yes
[UWP] Player is not deployed correctly through "Build and Run" and causes BuildFailedException: Deployment failed.
When choose to Build And Run for UWP build, the final Player has trouble to launch correctly.
The window flickers in and out several times, then completely shuts down. And the Editor shows BuildFailedException.
However, it seems the UWP package is correctly built. The deploy is the only step failed.
Repro:
1. Use the Empty project attached or create a new one
2. Change build platform to UWP
3. Choose Build And Run, then pick a folder for it to build in.
4. Wait for a long time for it to finish building and observe the result.
[Optional]
5. Open the Start menu and observe the newly deployed UWP Player
6. Go to folder:[BuildFolder] -> AppPakcages -> [ProjectName] -> [Project]_1.0.0.0_[x64/x86]_[Debug/Release/Master]
7. Right click on the file: Add-AppDevPackage.ps1
8. Choose "Run with Powershell"
9. Confirm you want to install the package when asked
10. Once installation is finished, open Start menu and observe the Player deployed.
Expected: The UWP player can deploy and launch when the user chooses to Build and Run
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [macOS] RenderTexture with 8 Sample Anti-Aliasing fails to render
- [iOS] UI Toolkit TextField opens the TouchScreenKeyboard in a minimized state when interacted with using an Apple Pencil
- [iOS] TouchScreenKeyboard minimizes when idling after interacting with it using an Apple Pencil
- Hair is not rendered with water physics when overlapping with another GameObject
- SubScene AudioSources play audio automatically in Edit Mode when the Entities Graphics package is installed
Add comment