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Crash on Transform::GetTransformAccess when accessing static GameObject ...
How to reproduce:1. Open the "LAN CRASH REPRO.zip" project2. Open the "lan.unity" scene3. Build & Run the project4. Press Play i... Read more
Animator resets to the default layer when changing applyRootMotion durin...
Repro steps:1. Open QA attached project "repro_1080216"2. Enter Play Mode3. Press Space on your keyboard and observe the Game View E... Read more
Varied timezones available on Mac and Windows
To reproduce:1. Open attached project "case_723483-TimezoneError-Win.zip"2. Open "scene.unity" scene3. Enter Play mode4. Observe the... Read more
[HDRP] Material imported with model doesn't preserve original base color...
Steps to reproduce:1. Download cube.fbx2. Create new HDRP project3. Imported cube into the project4. Drag cube into the scene Expect... Read more
Error of invalid serialized file header appears when DataController pref...
To reproduce:1. Open attached project2. Go into the console to see the error Actual result: Prefab doesn't load and errors appearExp... Read more
Tooltips sometimes get cropped when shown near the edge of the screen
How to reproduce:1. Create a new project2. Set your Layout Preference to "Default" (Window -> Layout -> Default)3. Create a ne... Read more
"Copy path" copies last selected item/folder when selecting the Packages...
Steps to reproduce:1. Open the attached project in "bug.zip"2. Select "Two Column Layout" in the Project window if not already check... Read more
[Android][Gradle] StreamingAssets starting with an underscore not includ...
Steps to reproduce:1) Open the attached project.2) Build for Android.3) Extract the .apk. The "_test" folder which is under Streamin... Read more
Crash that originates in PrefabImporter::OnAssembliesLoaded()
Steps:1. Create a New 2D Project2. Import the attached package ("repro-package.unitypackage")3. Various dialog boxes will pop - say ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open