Search Issue Tracker
Fixed in 4.0.1, 1.1.11
Votes
5
Found in [Package]
4.0.1, 1.1.11
Issue ID
1087977
Regression
No
[HDRP] Material imported with model doesn't preserve original base color and set texture
Steps to reproduce:
1. Download cube.fbx
2. Create new HDRP project
3. Imported cube into the project
4. Drag cube into the scene
Expected results: Cube color is red.
Actual results: Cube color is white. Material imported with model doesn't preserve base color and set textures when using HDRP
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ATG cannot read any Legacy Font Asset when it is assigned in the UI Builder's Font object field
- Editor sometimes hangs and loads infinitely when changing values in UI Builder fields by dragging them
- Crash on SavePrefabAsset when selecting a specific Prefab
- BuilderInspectorWindow is opened instead of Inspector when in Safe Mode
- [IAP SDK] iOS promoted in-app purchases never fire OnPurchasePending
hbshollie
Oct 30, 2018 20:50
This has been a blocking point for our Character Team, as our currently made textures are not loading in as expected. Please fix! We love using Unity.
TracedauHBS
Oct 30, 2018 20:50
Please fix