Search Issue Tracker
Fixed in 2019.1.X
Fixed in 2018.3.X
Votes
1
Found in
2018.3.0a4
2018.3.0b1
Issue ID
1080216
Regression
Yes
Animator resets to the default layer when changing applyRootMotion during runtime
Repro steps:
1. Open QA attached project "repro_1080216"
2. Enter Play Mode
3. Press Space on your keyboard and observe the Game View
Expected: The landing animation is played when the player lands to the ground after the jump
Actual: The landing animation is skipped
Reproducible with: 2018.3.0b5, 2019.1.0a4
Not reproducible with: 2017.4.12f1, 2018.2.12f1, 2018.3.0a3
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on GUIManager::DoGUIEvent when focusing on the Game view window on a specific project
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
- Graphics State Collection warm-up does not work when using with Addressables Shaders
- "Baked Shadow Radius" field is visible but inactive when when the Shadow Type is set to "Hard Shadows" under the Light Component
Resolution Note (fix version 2019.1):
Reworked how applyRootMotion works with the Animator bindings so that we no longer need to recreate bindings when we change applyRootMotion value.