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Fixed in 2019.1.X

Fixed in 2018.3.X

Votes

1

Found in

2018.3.0a4

2018.3.0b1

Issue ID

1080216

Regression

Yes

Animator resets to the default layer when changing applyRootMotion during runtime

Animation

-

Repro steps:
1. Open QA attached project "repro_1080216"
2. Enter Play Mode
3. Press Space on your keyboard and observe the Game View

Expected: The landing animation is played when the player lands to the ground after the jump
Actual: The landing animation is skipped

Reproducible with: 2018.3.0b5, 2019.1.0a4
Not reproducible with: 2017.4.12f1, 2018.2.12f1, 2018.3.0a3

  1. Resolution Note (fix version 2019.1):

    Reworked how applyRootMotion works with the Animator bindings so that we no longer need to recreate bindings when we change applyRootMotion value.

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