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"GetManagerFromContext: pointer to object of manager 'LightmapSettings' ...
Reproduction steps: 1. Open "case_869374-case_868912-New_Unity_Project132.zip" project2. Enter Play Mode Expected Result: Play mode ... Read more
Editor crashes with GC_win32_get_mem when Serializable object has a refe...
How to reproduce:1. Open attached "FirepowerAI" project2. Load Scene "CoverTest" under Assets/FirepowerAI/Scenes3. Select "Map" obje... Read more
2018.2 Editor crashes with Transform::GetTransformAccess when reimportin...
How to reproduce:1. Open attached project "FirepowerAI"2. Right click Project window and select "Reimport All" Expected result: Edit... Read more
GameObject.AddComponent performance severely degrades in execution time ...
How to reproduce:1. Open user-submitted project (AddComponentDegradation)2. Open the Scene 'RuntimeTest' and enter Play Mode, observ... Read more
UI Prefab Variants Rect Transform changes aren't saved when Prefab Varia...
How to reproduce:1. Open the attached Test.zip project2. In the Project window select Button Variant3. In the Inspector window open ... Read more
API changes caused regression in WindowHelper+R_DockArea.AddTab (UnityEd...
I'm testing one of the top grossing assets on the A$: Amplify Shader.Some chages introduced in the UnityEditor.EditorWindow causes t... Read more
Canvas Group children with Canvas component are faded when changing Alph...
How to reproduce:1. Open the attached Test.zip project2. In the Hierarchy window expand Canvas and select Canvas group3. Go to Inspe... Read more
[LWRP][GLES2] Specific Samsung device performance degradation with GLES2...
To reproduce:1. Open the TestPerf project;2. Switch platform to Android;3. Set OpenGLES2 as Graphics API;4. Build and run on Samsung... Read more
Editor crashes with ActiveEditorTracker::IsSameType or throws index erro...
How to reproduce:1. Open attached project "Region"2. Go to Tools/Umodeler/New Umodeler3. Make anything in the Scene twice using the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open