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[VR/Regression]Vive controllers are not activated and do not function in...
Steps to reproduce:1. Download and open the attached project on a machine with HTC Vive2. Enter the Play mode with vive controllers ... Read more
[WP] Player crashes on creating a texture
Reproduction steps:1. Open the attached project2. Build for UWP3. Deploy to Windows Phone 104. Player will crash in a while with the... Read more
Collab - Play button stays frozen when user presses play while scripts a...
1. Start a new project2. Navigate to tab Edit->Preferences: General and turn off auto-refresh settings3. Navigate to tab GameObje... Read more
[iOS] Status bar becomes visible in app after Handheld.PlayFullScreenMov...
Status bar (Wi-Fi, cellular status, clock, battery etc.) becomes visible in app after Handheld.PlayFullScreenMovie playback is finis... Read more
When Clear Flags is set to Don't Clear, the RenderTexture becomes white ...
Reproduction steps:1. Open the attached project;2. Open the scene "Main";3. Click on the Main Camera and enter Play mode;4. Observe ... Read more
[macOS] Hovering over tooltips in ProBuilder Advanced editor window caus...
Crash occurs when hovering over tooltips in ProBuilder advanced custom editor window. Steps to reproduce:1) Open the latest attached... Read more
ScriptUpdater doesn't update ParticleCollisionEvent.collider, which is n...
To reproduce:1. Open attached project2. Notice error:Assets/ParticleCollision.cs(11,33): error CS0619: `UnityEngine.ParticleCollisio... Read more
Compilation never finishes if collab window is opened
Steps to reproduce:1. open new unity project and start collab2. force script compilation by changing and saving a script3. go back t... Read more
Crash in Camera::PreMultiCustomRender when opening a scene
To reproduce:1. Open attached project2. Open scene 4-Runtime Objects3. Crash in Camera::PreMultiCustomRender Reproduced in 5.6b10, 2... Read more
Crash in FMOD::MemPool::free when importing .xm, .mod or .s3m audio files
Importing .s3m, .mod or .xm audio files, crashes Unity To reproduce:1.Open attached project2.Import audio files into Assets folder f... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor