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Can not copy/paste assets files
Currently it is possible to duplicate assets, but can not copy/cut/paste them Read more
[Editor] Compute shader extension/icon not shown whe creating a compute ...
To Reproduce: 1. In any project create a Compute Shader file ('Create/Shader/Compute Shader'). 2. Observe that unlike when creating... Read more
[Editor] Editor Crash
Description: It looks like in the log that D3D is not supported due to the hardware of the user’s computer. Error code 0x887a0004 wa... Read more
Handles.MakeBezierPoints() omits the second last point
Reproduction steps: 1. Open the attached project "BezierBug.zip" 2. Open the "BezierBug" scene 3. Notice the gap between cubes in th... Read more
UI Text/Buttons flicker when there are a lot of disabled UI elements pre...
How to reproduce: 1. Open attached project 2. Open scene Scenes/bug.unity 3. Play the scene - Note the flickering in both the Scen... Read more
Changing main monitor pushes floating editor windows to another, possibl...
Preparing machine for repro: 1. Two monitors 2. Make sure that first monitor is also main monitor Note: This isn't a requirement - ... Read more
Fog shader doesnt work on WebGl
Reproduction steps: 1. Open attached project 2. Open "DemoWalk" Scene 3. Notice that in Game view there is fog 4. Build and launch W... Read more
[Collision] Particles sometimes appear at random positions after collisi...
Steps to reproduce: 1. Download and import attached project. (WorldCollisionRandom.zip) 2. Open scene: strip. 3. Simulate particle ... Read more
[Local] ParticleSystem.Stop will instantly destroy emitted particles tha...
Steps to reproduce: 1. Open attached project 2. Open scene "PartcileIssueScene" 3. Run it 4. Press G to start particle simulation 5... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Disabled assets in Import Unity Package window aren't tracked but count as being selected by user
- [Windows] Crash on GetManagerFromContext when video is playing and creating High Definition 3D Projects after FMOD failed to switch back to normal output Error appeared
- GC Alloc produced when adding items to MultiColumnListView with Auto Assign Binding
- Mouse and Pointer Events are called incorrectly in ScrollView with XRUIInputModule
- Memory leak occurs when repeatedly minimizing and maximizing the UI Builder window