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IPointerExitHandler.OnPointerExit not triggered if object below pointer ...
Reproduction steps:1. Open the user project "UnityBugs"2. Open the scene "HoverBug"3. Enter play mode4. Hover the UI panel in the sc... Read more
Resources.UnloadUnusedAssets() doesn't unload fonts if they were loaded ...
Resources.UnloadUnusedAssets() doesn't unload fonts if they were loaded from an asset bundle and unloaded by using AssetBundle.Unloa... Read more
Mecanim transition preview freeze
Mecanim transition preview freeze 1. Preview does not playback until timeline of preview window in modified or zoomed. 2. Repro:Open... Read more
WaitForEndOfFrame() and Procedural Meshes make Standalone Player Crash
How to reproduce: 1. Open attached project2. Build to Standalone and run3. Press 'S' to instantiate an object without using a corout... Read more
Linux: Pressing TAB while editing text in an input field inserts an actu...
-e: see title, doesn't do that on windows or osx standalone -repro:--create new scene--add input field http://docs.unity3d.com/Manua... Read more
Changing letter case in any asset name causes numerous timestamp errors
Reproduction steps:1. Create a new project2. Import an empty .txt file (most likely works with any file)3. In the editor, try to ren... Read more
[WP8.1] Build fails if a native plugin uses collection interfaces
To reproduce:1. Open attached repro project2. Build for Windows Phone 8.13. Notice the errors in console: Error building Player: Exc... Read more
[WebGL] Firefox extreme audio pitch change
Steps to reproduce:1. Open attached project's scene "main".2. Click on the water and listen to the falling sound.3. Build it for Web... Read more
Game View not rendering in 2 by 3 layout mode
- Open the CharacterFirstPerson scene in the Standard Assets Example Project (attached)- switch Layout to Default- switch Layout to ... Read more
[Plugins] WP8 specific plugins are passed to Mono compiler, which is dif...
To reproduce:1. Open the attached project2. Build for WP83. Notice the error in console:Unhandled Exception: System.Reflection.Refle... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak occurs when focused on Player while using Direct3D12
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing