Search Issue Tracker
The MaterialEditor inspector becomes increasingly laggy the more managed...
How to reproduce:1. Download and open user's attached project "UnityMaterialEditorBug.zip"2. Select the "Editing Values Extremely La... Read more
Cloth Constraints are not updated within Bounds when changing Root Bone ...
How to reproduce:1. Open attached "ClothSimBlender" project2. In Hierarchy select Mesh_Cape object and add Cloth Component3. In Insp... Read more
Editor slows down when editing Cloth Self/Inner Collision points
How to reproduce:1. Open attached "ClothSimBlender" project2. In Hierarchy select Mesh_Cape object and add Cloth Component3. In Insp... Read more
Cloth Constraints Brush is choppy updated when hovering over the selecte...
How to reproduce:1. Open attached "ClothSimBlender" project2. In Hierarchy select Plane object3. Under Cloth Component open Cloth Co... Read more
[LWRP][XR] Display in headset is Y-flipped when using single pass instan...
How to Reproduce:1) Create a new project.2) Add all necessary packages to run Lightweight RP 5.1.0. Do not add the Post Processing p... Read more
[Mac][OpenGL] Some graphical corruption/stripes appear for a second at t...
Repro steps:1. Open attached project2. Build and Run on MacStandalone3. Play Actual: Some graphical corruption/stripes move through ... Read more
Empty AnimatorController on Animator used by Playables breaks layer blen...
Steps to reproduce:1. Download and open the attached project2. Enter Playmode3. Set the Controller to anything on the Animator compo... Read more
[Android][Vulkan] UI Panel with Mask is not rendered on devices with Mal...
How to reproduce:1. Open attached "PanelBug" project2. Build to Android and launch application Expected result - Panel is visible ar... Read more
[Build Callbacks] Build does not fail when using BuildFailedException
Steps to reproduce:1. Open attached project "BuildFailedException.zip"2. Open Build Settings and click "Build" Expected result: Buil... Read more
Editor Freeze when creating Tile Assets with special characters (*) in t...
To reproduce:1) Create a new project2) Import at least two textures and make them Sprites (note: if you try importing one with "" in... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- Crash on EnumerateDisabledKeywordsInVariantsArray or UNITY_XXH32 when rapidly saving ShaderGraph or VFXGraph changes