Search Issue Tracker
Deprecate MirrorMode
I also see this bug on CV1 with Oculus as the only entry in Virtual Reality SDKs under Player settings using Single-Pass Stereo and ... Read more
"Dynamic batching: index buffer destination/source is NULL" when draggin...
"Dynamic batching: index buffer destination/source is NULL" when dragging a blank sub-sprite of a Multiple-mode sprite to the scene ... Read more
Editor crashes on mono_g_hash_table_lookup_extended when script is dele...
How to reproduce:1. Open the attached project2. Change External Script Editor in Preferences (if it was VisualStudio change to MonoD... Read more
Inconsistent state of Shader (Material) when upgrading a project version
Reproduction steps:1. Open the attached project.2. Select or reimport the "material_1" in the project view. Actual behavior:Material... Read more
[iOS] UnityWebRequest starts timing out with FuseSDK when app is returni...
When FuseSDK is used in the project, after going to background a few times, UnityWebRequest begins timing out. Steps to reproduce:1)... Read more
Video is stuck and never finishes playing when transcoded with VP8 codec...
To reproduce:1. Open attached project2. Play scene Actual: Notice that Video is stuck at the end and never finishes playing (See att... Read more
IMGUI not shown in build - not stripping enables it
-e: see title, works well in editor -repro:--open attached project--play test scene--notice IMGUI button--build and run for WebGL--N... Read more
Editor log is missing detailed information about % break down for each a...
Reproduction steps:1. Open the attached project.2. Select Assets > Build Asset Bundles > iOS in the menu bar.3. Wait until bun... Read more
Reverting a value to prefab doesn't reset the prefab override flag on th...
Reproduction Steps:1. Import attached project.2. Drag "Cube" prefab into the Hierarchy.3. Change a value of the child object in Tran... Read more
[PVR] OpenRL error Too many output rays emitted can still happen in rare...
OpenRL error Too many rays emitted is still displayed in some rare instances when settings are changed during a bake, such as switch... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity Version Control window Pending Changes tab’s Item checkbox is unresponsive when clicked and the item list is empty
- Audio stuttering occurs when heavy processing is performed while OnAudioFilterRead is in use
- Inconsistent Node search results in VFX Graph
- Standalone Profiler stays in Dark Theme after switching Editor theme to Light on Ubuntu
- Inconsistency in capitalisation and styling across various nodes and block in VFX Graph