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3
votes
Duplicate

[ShaderCompiler] Shader files that include .cginc files don't record the...

Shaders

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Mar 31, 2015

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Version/s: 5.0.0p3

Reproduction steps:1. Open the attached project "ShaderDependenciesBug"2. Go to Assets/Marmoset/Shader/Terrain3. Right click "Marmos... Read more

0
votes
Duplicate

[Debugging] Evaluating GameObject.GetComponents() in a watch crashes Unity

Mono

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Mar 31, 2015

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Version/s: 5.0.0f4

Steps to reproduce: 1. Open the attached project2. Open 'Map.cs' script with MonoDevelop3. Put a breakpoint at line 236 and attach t... Read more

0
votes
Fixed

iOS Memory leak in GetPixels and GetPixels32

iOS

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Mar 26, 2015

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Version/s: 5.0.0f4

How to reproduce: 1. Open attached project2. Open scene WebCamTest.unity3. Build to iOS and run- The app crashes with this error: Me... Read more

1
votes
Fixed

[Forward] Depth of Field option - Near blur is rendered in inverted Y axis

Camera

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Apr 01, 2015

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Version/s: 5.0.1f1

To reproduce:1.Open attached project.2.Open and run "DepthOfField_NearBlurYInversion" scene.3.Select main camera object in hierarchy... Read more

0
votes
Not Reproducible

Playmode tint stays after stopping through script

Editor - Other

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Apr 02, 2015

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Version/s: 5.0.1f1

To reproduce:1) Open attached project2) Open Levels/level13) Play it4) Click Escape to exit5) Notice that Project View/Console are s... Read more

1
votes
Fixed

[ProjectBrowser] Two column layout instantly deselects an empty plugin f...

Scene Hierarchy

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Mar 30, 2015

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Version/s: 5.1.0a5

To reproduce:1. Open attached project - it has 3 plugin folders. One of the is empty ("OVRPlugin")2. Make sure you are using the two... Read more

0
votes
Postponed

[Models] .skp file throws errors on import and has some normals flipped

Asset Import

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Apr 02, 2015

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Version/s: 5.1.0a5

To reproduce:1. Open attached project2. Select the 06_14_3D-4 assets. It's a sketchup model.3. Reimport the model4. Notice the error... Read more

1
votes
Fixed

MissingReferenceException from the inspector with custom AssetPostprocessor

Editor - Other

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Mar 29, 2015

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Version/s: 5.0.0p3

To reproduce:1) open the project2) click on CT_Part1_01_Fountains in the project tab3) make sure the inspector tab shows the info fo... Read more

0
votes
Postponed

Batching ignores flipped objects

Graphics - General

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Mar 08, 2015

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Version/s: 5.0.0f4

To reproduce the bug please follow the steps1. Open "Test" project2. Open "scene" scene3. Play sceneTake a look at "Flipped Parent" ... Read more

5
votes
Fixed

[geomerics] Direct light is baked from a realtime light

Global Illumination

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Apr 02, 2015

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Version/s: 5.0.0p3

To reproduce:1) Import attached package2) Open Test_U5_Lighting/_scene3) Notice all the shadows4) Enable Baked GI in Lighting5) Noti... Read more

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