Search Issue Tracker

Duplicate

Votes

0

Found in

5.0.0f4

Issue ID

685486

Regression

No

[Debugging] Evaluating GameObject.GetComponents() in a watch crashes Unity

Mono

-

Steps to reproduce:

1. Open the attached project
2. Open 'Map.cs' script with MonoDevelop
3. Put a breakpoint at line 236 and attach the debugger to Unity process
4. Under 'Watch' tab add a 'GetComponents()' watch
5. Open and play the 'Prototype_hexagon01' scene
6. Unity editor will crash while MonoDevelop stays open

As a workaround one can call GetComponents(typeof(ComponentType)) instead of GetComponents<ComponentType>().

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.