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Duplicate
Votes
0
Found in
5.0.0f4
Issue ID
685486
Regression
No
[Debugging] Evaluating GameObject.GetComponents() in a watch crashes Unity
Steps to reproduce:
1. Open the attached project
2. Open 'Map.cs' script with MonoDevelop
3. Put a breakpoint at line 236 and attach the debugger to Unity process
4. Under 'Watch' tab add a 'GetComponents()' watch
5. Open and play the 'Prototype_hexagon01' scene
6. Unity editor will crash while MonoDevelop stays open
As a workaround one can call GetComponents(typeof(ComponentType)) instead of GetComponents<ComponentType>().
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This is a duplicate of issue #589577