Search Issue Tracker
Fixed
Votes
1
Found in
5.0.1f1
Issue ID
685808
Regression
No
[Forward] Depth of Field option - Near blur is rendered in inverted Y axis
To reproduce:
1.Open attached project.
2.Open and run "DepthOfField_NearBlurYInversion" scene.
3.Select main camera object in hierarchy and notice "Depth of Field" script settings.
4.Check visualize check-box and set aperture at ~3 and notice that near blur is calculated in inverted Y axis (Check attached image), change rendering path from forward to deferred, notice that this issue doesn't occur now.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Render Graph Viewer] Resource list icons cropped and in inconsistent positions
- Scene View with Debug Draw Mode enabled is gray when GPU Resident Drawer is enabled
- The UI is not visible when resizing out of focus built Player window with Application.runInBackground set to false
- [Linux] "Error while reading movie" errors are thrown when opening templates
- Shader warnings are being thrown after building Mixed Reality Template
Add comment