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Random Tree Rotation doesn't work
To reproduce:1. Open attached project2. Open tree scene3. Click place tree tab4. Ensure that Random Tree Rotation is enabled5. Paint... Read more
Unity freezes on EditorUtility.FocusProjectWindow(); call
To reproduce:1. Open attached project2. Open Maintainer window (Window > Code Stage > Maintainer)3. Press Find issues button4.... Read more
[Editor][LoadLevelAsync] If a light source is disabled after the Awake()...
How to reproduce: 1. Open attached project (ActiveTest.zip)2. Open scene test.unity- Scene contains a plane, a cube and some scripts... Read more
Artifacts on huge objects if lightmapped
Bake scene cube.unity and observe artifacts. See this thread for details http://forum.unity3d.com/threads/large-scale-lighting-noise... Read more
For all Standalones player window always show graphics apis for Windows
Changing platform in Standalone build doesn't show platforms graphical device APIs list, it always shows windows graphical APIs. 1. ... Read more
WebGL documentation issues
Typos in http://docs.unity3d.com/Manual/webgl-building.html-" and open it in your default brower" should be "default browser"-"When ... Read more
WebGL build crashes when clicking an object that has IPointerDownHandler...
Reproduction steps:1. Open attached project "PointingInJS"2. Build scene "Test" for WebGL3. Open the built game and click the button... Read more
MoveRotation does not pay attention to rotational DoF lock
To reproduce the bug follow the steps1. Open "Generally" project2. Open "FreezeRotationTest" scene3. Run Scene4. Drive and crash car... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- TextShadow properties are not applied when displayed in a custom MenuItem Window
- Memory leak occurs when focused on Player while using Direct3D12
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects