Search Issue Tracker
Fixed in 5.5.0f3
Votes
0
Found in
5.0.0f4
Issue ID
683574
Regression
No
[Editor][LoadLevelAsync] If a light source is disabled after the Awake() message, gameobjects don't get baked lighting from it
How to reproduce:
1. Open attached project (ActiveTest.zip)
2. Open scene test.unity
- Scene contains a plane, a cube and some scripts to control the active state of the gameobjects
3. Play the scene
- Nothing should be visible immediately
4. Press space bar
- This should activate the game objects
- Note how the game objects have no ambient lighting on them
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment