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Fixed in 5.5.0f3

Votes

0

Found in

5.0.0f4

Issue ID

683574

Regression

No

[Editor][LoadLevelAsync] If a light source is disabled after the Awake() message, gameobjects don't get baked lighting from it

Progressive Lightmapper

-

How to reproduce:

1. Open attached project (ActiveTest.zip)
2. Open scene test.unity
- Scene contains a plane, a cube and some scripts to control the active state of the gameobjects
3. Play the scene
- Nothing should be visible immediately
4. Press space bar
- This should activate the game objects
- Note how the game objects have no ambient lighting on them

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